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  #311  
Old June 12th, 2004, 07:03 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Esben Mose Hansen:

As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored.
The pool option is worse than the hunting option? I'm not quite sure what you mean - are we losing something in translation here?
I've been through this with Mose myself, so if I may...

the pool option doesn't "work" for him because he doesn't like hunting through his units to put the pooled gems back on those commanders that he wants to keep them (if they are at a lab when he issues the pool command).
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  #312  
Old June 12th, 2004, 07:25 PM
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Default Re: New & raw web based Dominion II game server

Pluse removing gem producing items all together would have a fairly profound effect on the game. Particularly large maps with lots of people.

Not necassarly better... but a different game
which could also be a lot of fun.
  #313  
Old June 12th, 2004, 08:51 PM
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Default Re: New & raw web based Dominion II game server

Last and finally, I was just posting a thank you note to Johan! I also realized what thread is(!), and apologize for being extremly off topic.

R.Z: Thanks. You nailed it exactly. When I used the pool option, I lost a few too many battles --- or had the cost in lives markedly increase --- because gems that were supposed to be on certain commanders were gone. If you are going up against a massed missile army, and that storm spell doesn't go off...

As for the effect on the game, it is there, of course, but I wouldn't even say it would change the game in nature. Most markedly would the effect be on wishwars I think, though I have never been involved in one of these

As for the logic Norfleet, I don't follow you. Though I (clearly) meant to disable the items, increasing the cost to say 1000 gems would have much the same effect, IMHO. I would perhaps make selected water items cheaper to compensate; especially amulet of fish and other water-nation oriented items.

[ June 12, 2004, 19:53: Message edited by: Esben Mose Hansen ]
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  #314  
Old June 12th, 2004, 10:40 PM
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Default Re: New & raw web based Dominion II game server

From the news section on my server:

[b]New options for new games AND master passwords now really working[b]

First: Master passwords are now working for real; it has been tested so it must be true.

Second: it is now possible to close or set an AI for all nations at game creation. In principle, this should work for games that are still open, too, though this is untested.

Third: be on the lookup for non-working options. It turns out that the order in which the options are specified is significant.

This finally conclude support for all (relevant) server options.
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  #315  
Old June 12th, 2004, 11:18 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:
This finally conclude support for all (relevant) server options.
MAJOR congrats dude. Excellent work.
Of course Im now going to start looking for ways to add more relevant server options.

Or should I wait up until after the "mod on the fly" menu is done?

[ June 12, 2004, 22:19: Message edited by: Gandalf Parker ]
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  #316  
Old June 13th, 2004, 08:17 AM
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Default Re: New & raw web based Dominion II game server

Thanks! I wouldn't wait around for the automatic-mod builder menu, though. At best, I'll make that sometime after the next patch --- when modding can be enabled from the command line.

More command line options are always welcome Adding support for most of them is just a matter of updating a database table
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  #317  
Old June 16th, 2004, 12:17 PM
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Default Re: New & raw web based Dominion II game server

I am trying to connect to port 2254 to take my turn in the HowTheGodsKill game (Mictlan) and when I connect (successfully) I get to the waiting for data screen - forever.

I was able to kill the Dominions task and then take my turn normally in the game on port 2252 (Low Magic). But when I went back to try at port 2254 got the same result - hang.
  #318  
Old June 16th, 2004, 12:22 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by jimbo:
I am trying to connect to port 2254 to take my turn in the HowTheGodsKill game (Mictlan) and when I connect (successfully) I get to the waiting for data screen - forever.

I was able to kill the Dominions task and then take my turn normally in the game on port 2252 (Low Magic). But when I went back to try at port 2254 got the same result - hang.
I was having this trouble too, but found I could get back in on 2254 after killing the first attempt.
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  #319  
Old June 16th, 2004, 12:24 PM
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Default Re: New & raw web based Dominion II game server

I am not sure what causes this, except that I first encountered it around the patch to v.2.11 and when the server began pushes >400Mb swap.

For me and some others, just killing it when the waiting for data screen hangs and then immediately trying again works --- sometimes you have to try more than once. The highest reported number is 4 trys.

Cohen was unsuccessful with this. For him, restarting the game solved it, at least for a while.

Just to make it plain: The server just running normally. I'm guessing that there is a bug in the dominion game that causes it to crash/hang when the server is slow to respond, or maybe send the data in two TCP/IP packages. But without the code, who can really tell?
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  #320  
Old June 16th, 2004, 02:15 PM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by jimbo:
I am trying to connect to port 2254 to take my turn in the HowTheGodsKill game (Mictlan) and when I connect (successfully) I get to the waiting for data screen - forever.
So Jimbo=Gamealot=Mictlan (HowtheGodsKill)?

I was wondering what your handle on this board was...
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