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  #311  
Old September 24th, 2006, 06:53 AM

BBegemott BBegemott is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Yah, I changed start date to 2500.3 something'ish and after 100 turns I got the demo message thingy. I even used a program called Cheat-o-matic to change the date in-game on the fly, and even that didn't yield any positive results. So I suspect there's some code that keeps track on the amount of turns the game has processed, totally independant of what the Current Date thingy says.
It looks like you still do not understand how the engine calculates 100 turn limit.
1. get starting date from Settings.txt
2. get current game turn.
3. if ([2]-[1] > 100) then show_demo_message()

So if you started game at 2500.3, made 100 turns, and you are now at the turn ~2510.2, so you should change the date lets say into 25100. Restart the SEV, load your 100-limit game. Say, do you get the demo-error at 2510.3?
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  #312  
Old September 24th, 2006, 08:07 AM
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Heretic Heretic is offline
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Default Re: SE5 Demo Bug Reports

hi!

Just tried first demo game.

In ship construction it is very annoying not to be able to click on the component repeatedly to add this on the ships screen. Is there any use for 3 decks on a ship, other than nice gadget?
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  #313  
Old September 24th, 2006, 08:16 AM

AMF AMF is offline
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Default Re: SE5 Demo Bug Reports

Not as far as I can tell. Email Aaron at MM and tell him to fix it.
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  #314  
Old September 24th, 2006, 08:41 AM

wrongshui wrongshui is offline
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Default Re: SE5 Demo Bug Reports

Quote:
BBegemott said:
It looks like you still do not understand how the engine calculates 100 turn limit.
1. get starting date from Settings.txt
2. get current game turn.
3. if ([2]-[1] > 100) then show_demo_message()

So if you started game at 2500.3, made 100 turns, and you are now at the turn ~2510.2, so you should change the date lets say into 25100. Restart the SEV, load your 100-limit game. Say, do you get the demo-error at 2510.3?
I do. Started at 2400 goto to 2409.9, changed starting date to 2409.8, still get the limit.
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  #315  
Old September 24th, 2006, 10:45 AM
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Wenin Wenin is offline
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Default Re: SE5 Demo Bug Reports

I was afraid that the demo has a 100 turn limit, the same as previous demos.


Though I have to ask why we think it is alright to discuss how to try and crack the demo in order to play it beyond what the creator wanted??
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  #316  
Old September 24th, 2006, 11:11 AM

wrongshui wrongshui is offline
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Default Re: SE5 Demo Bug Reports

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Wenin said:
Though I have to ask why we think it is alright to discuss how to try and crack the demo in order to play it beyond what the creator wanted??
Why wouldn't it be? we can have multiple games spanning more than 100 turns in total, cheat to see all the tech, why be stuck at 100 turns?
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  #317  
Old September 24th, 2006, 08:16 PM
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Santiago Santiago is offline
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Default Re: SE5 Demo Bug Reports

Quote:
AMF said:
Not as far as I can tell. Email Aaron at MM and tell him to fix it.
What's a valid e-mail to Aaron? The malfador contact e-mail is not working- email returned.
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  #318  
Old September 24th, 2006, 08:23 PM
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Artaud Artaud is offline
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Default Re: SE5 Demo Bug Reports

Quote:
Wenin said:
Though I have to ask why we think it is alright to discuss how to try and crack the demo in order to play it beyond what the creator wanted??
Yeah, I've been wondering about that. Not good, guys.

To get back on topic, I've also been seeing the demo lock up after hitting my end-of-turn button.
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  #319  
Old September 24th, 2006, 09:11 PM

morphh morphh is offline
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Default Re: SE5 Demo Bug Reports - Video Issues

I had the same problems as CRM114 described above - screen going wacko. This problem usually made itself apparent when I would open new windows in the game. My FPS would drop from 30 to less then 10 after opening a window.. when fps got down to around 7 the screen would flip out. I tried turning the memory to safe mode as described here but that didn't work - had problem where it would only show have the screen. Tried limiting the game to one processor core as described with no help. I'm running the game at 1900x1200 @ 32bit - changing resolution or color depth did not seem to do anything. My laptop is a Dell XPS M1710 with 2Gig with a GeForce Go 7900 GTX (512mb of vid mem) - So this is not a weak video system. (Tried multiple drivers - even beta).

I found that if I turned the Anti Aliasing off, it boosted my fps up to around 55, which pretty much fixed the problem. Also switching from 2x, 4x, or 8x to 2xQ or Application controlled worked. However, application controlled seemed to turn off the Anti Aliasing. So the best option seemed to be 2xQ, however, oddly - the game looked a bit better with it off (seemed to flip off and on when you went over the menus in 2xQ). I find it very odd that a single window will decrease the fps by 20 in any of my scenarios. This problem needs to be corrected. -- Morphh
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  #320  
Old September 25th, 2006, 03:26 AM

Devnullicus Devnullicus is offline
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Default Re: SE5 Demo Bug Reports - Video Issues

Bug Report:
I was playing the demo and the Abiddon decided that they didn't like me colonizing in their home system. So they wiped the planets out. This, understandably, annoyed me and so I brought in a few fleets and wiped out their empire.

As part of my crusade, I used intel and sabotage on them to the tune of about 25% of my intel budget. Unfortunately, my fun soon ended and I got a message saying I'd lost contact with the Abiddon (as I sterilized their last little colony).

When I check my intel screen, I notice that my defense was still 75%, but the 25% I had devoted to making the Abiddon's lives miserable was ... gone. Nothing I did could get my 25% budget back - the Abiddon had their revenge.
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