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  #311  
Old May 24th, 2003, 03:14 PM
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Ruatha Ruatha is offline
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Default Re: Frequently Asked Questions for Newbies

For FAQ:
Unless you have a positive treaty with someone you cannot see what treaties they have in the treaty grid.
If you have a positive treaty with someone else who also has a positive treaty with them you can see their treaties "by proxy". (I belive)(Tesco Samoa)

Needs to be more pedagogic

[ May 26, 2003, 10:42: Message edited by: Ruatha ]
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  #312  
Old May 25th, 2003, 09:29 AM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by PvK:
I sometimes switch to 1600x1200 just for the large battle replays, since tactical combat mode does use it, and even then, you can't see everything at once.

PvK
Otherwise max 1024x768 .
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  #313  
Old May 25th, 2003, 06:51 PM

tesco samoa tesco samoa is offline
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Default Re: Frequently Asked Questions for Newbies

woohoo.... made it to the faq
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  #314  
Old May 25th, 2003, 09:35 PM

Joe Cool Joe Cool is offline
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Default Re: Frequently Asked Questions for Newbies

How much damage do damaging wormholes do? If I pump up the armor on a ship, is it safe to go through?

Thanks!
Joe
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  #315  
Old May 25th, 2003, 10:04 PM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Joe Cool:
How much damage do damaging wormholes do? If I pump up the armor on a ship, is it safe to go through?

Thanks!
Joe
The default damage for an unstable warp point in StellarAbilityTypes.txt is 200.

Yes, you have the idea. Shields don't help against warp point (or storm or mine) damage but armor does.

[edit: damaging storms also have default damage of 200 per StellarAbilityTypes.txt. Also note that this damage is applied to each ship that passes through the sector.]

Slick.

[ May 25, 2003, 21:07: Message edited by: Slick ]
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  #316  
Old May 30th, 2003, 03:40 AM
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Default Re: Frequently Asked Questions for Newbies

updated.

[ May 30, 2003, 05:05: Message edited by: Slick ]
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  #317  
Old May 30th, 2003, 04:08 AM

Stone Mill Stone Mill is offline
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Default Re: Frequently Asked Questions for Newbies

Hey, I noticed you added the turn checklist (#18). I like it!
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  #318  
Old May 30th, 2003, 05:29 AM
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Default Re: Frequently Asked Questions for Newbies

Quote:
IIRC, ramming drops the attacker's shields to 0
I recalled incorrectly, you know. Ramming does not affect the attacker's shields at all (unless a shield generator component gets destroyed, of course). A ship that rams (attacker, source) has it's shields remain at whatever level they were before the ram. All damage is done to it's hull, none to shielding. Its shields are not dropped to 0. The target ship, on the other hand, will have damage done to it's shields first before it takes any structural damage.
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  #319  
Old May 30th, 2003, 06:03 AM
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Default Re: Frequently Asked Questions for Newbies

updated.

[ June 01, 2003, 21:37: Message edited by: Slick ]
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  #320  
Old June 1st, 2003, 09:16 PM
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Default Re: Frequently Asked Questions for Newbies

Quote:
Originally posted by Imperator Fyron:
A better way to make waypoints is to use the hotkeys. On the system map, hit alt + # (where # is the number of the way point you want to set) and then click on the sector you want to set the waypoint in. Much faster. You can hit ctrl + # to send a ship/fleet to a waypoint directly. ctrl + # doesn't work for setting auto waypoints at SYs, but then, how could it?
Add in the waypoint section, really good.
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