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  #311  
Old April 21st, 2008, 11:28 AM

Zeldor Zeldor is offline
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Default Re: In conclusion

There is no way to sneak anything into province with couple hundred patrolling units + high PD.
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  #312  
Old April 21st, 2008, 12:54 PM
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Default Re: In conclusion

Machaka tried a harvester of sorrow (scripted to retreat in round one) it was a good idea as the reaper effect happen before patrol I was losing 1k pop each time, he forced me to have mages with penetration gear soul slaying in first round. With resist gear, several harvesters like that could have been a real problem I think.
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  #313  
Old April 22nd, 2008, 08:29 AM
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Default Re: In conclusion

So... As Ermor see no way to take the isle in 2 turns (and others, needing to beat besiegers first, don't have time to try something) I officially declare game finished.

Thanks all.
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  #314  
Old April 22nd, 2008, 08:34 AM

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Default Re: In conclusion

Other game on the same map may be also finished before anyone gets 3VPs, heh.

I guess the biggest thing to blame here is the system of counting VPs, instead of adding it every summer it should rather be 'controling VP province for x consecutive turns'. Combine it with 'no fort on VP' rule should make interesting game. I guess it cannot be modded though and would have to be done manually.
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  #315  
Old April 22nd, 2008, 08:40 AM
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Default Re: In conclusion

Next time on this map I'd rather use non cumulative VP, with something like 3 for the isle, 1 per gateway, 1 per capitol and an objective of 9 or 10 (the isle, all gateways, 2 or 3 capitols, or more caps and less special provinces), so even with the isle you can't stay in defence.
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  #316  
Old April 22nd, 2008, 09:55 AM
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Default Re: In conclusion

Yes, the "no fort on Aeternia" condition seems interesting oh this map.

Anyway, congrats for this pretty fast and massive victory !
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