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  #311  
Old November 10th, 2004, 03:55 PM
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Default Re: The Star Trek Mod - Final Update

Start with Med Tech I don't know either They are not usind Warp core of Nacells????!!
Dominion (sp) is doing the same thing!!!??? so far, still going through the Major races
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  #312  
Old November 10th, 2004, 04:21 PM
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Default Re: The Star Trek Mod - Final Update

It seems like you are using wrong designcreation files, maybe using the files of a old Version ?!?
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  #313  
Old November 10th, 2004, 04:27 PM
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Default Re: The Star Trek Mod - Final Update

Duno, I will reD/L 189 again and see...looks like another restart
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  #314  
Old November 10th, 2004, 05:29 PM
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Default Re: The Star Trek Mod - Final Update

Quote:
Atrocities said:


My question now is should I go ahead and release the mod in its current Version 1.8.9.0, without the improvements Captain Kwok has put forth, or should I wait a month and then put out the mod?


Neither. Get a pot of expresso, stay up all night and have the new release out to us in the morning. No thanks necessary, I'm glad to help with these vexing decisions any time.
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  #315  
Old November 10th, 2004, 05:53 PM
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Default Re: The Star Trek Mod - Final Update

You don't have to revamp anything. You just need to add some AI tags to specific components.

Re-working the design creation files will take a bit longer, but you were going to have to do it sometime.
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  #316  
Old November 10th, 2004, 06:55 PM
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Default Re: The Star Trek Mod - Final Update

Ok, my idea about release. First of all there shouldn't be any significant bugs in the release. Complete audit of the mod will take up about 20 hrs. Spend few days to find and fix any bugs (betatesters will do their best, I'm sure). If you want to add some infrastructure for AI - do it. Also ask youself, are you satisfied with the current structure of the mod? If your answer is yes - go and release it.

AI. Fix just major bugs in it. Later you can release standalone STM Race Pack with reworked ship models and improved AI.
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  #317  
Old November 11th, 2004, 12:05 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
mottlee said:
Duno, I will reD/L 189 again and see...looks like another restart
send me your email and I will send you the links fresh to download the beta updates. email me at atrocitiesATgmailDOTcom and we will get the mod working for you.

Kwok your right, it has to be done eventually so why now now? I will begin work on the new master files tonight I think.
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  #318  
Old November 11th, 2004, 12:18 AM
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Default Re: The Star Trek Mod - Final Update

I do not know what I did differently but the other races are now moving, I still however do not have the build pic for the ship replacator...so far I have the cards on one side and the Ferengi on the other holding my own at this time at war with the cards
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  #319  
Old November 11th, 2004, 12:58 AM
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Default Re: The Star Trek Mod - Final Update

Just take it nice and easy. Work on one entry first and see how it works out, then do another entry for a different size and so on. Double check for errors before you start copying and pasting.
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  #320  
Old November 11th, 2004, 01:52 AM
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Default Re: The Star Trek Mod - Final Update

Quote:
mottlee said:
I do not know what I did differently but the other races are now moving, I still however do not have the build pic for the ship replacator...so far I have the cards on one side and the Ferengi on the other holding my own at this time at war with the cards
I think the image is 1671 or so. You can if you want change the component Replicator bmp image to be any image number you want just so you can see it. I should change it to the Q-Reactor image. I think I will do that. See mottlee, you a huge help to the beta testing process.
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