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  #311  
Old September 21st, 2004, 09:06 AM
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Default Re: Online D&DeAmpD

I am up for change and willing to support in any way.

Here's a great site for OpenRpg mini's and graphics. OpenRpg minis
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  #312  
Old September 21st, 2004, 09:22 AM
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Default Re: Online D&DeAmpD

Just used this post to transfer maps to Cyclops.
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  #313  
Old September 21st, 2004, 12:32 PM
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Default Re: Online D&DeAmpD

We haven't even really seen much at all of the current campaign world. A mountain pass trade route could probably be incorporated into your campaign world Randallw without much effort. Just forget about the names of cities mentioned previously and replace them with cities in your world. Don't even need the teleporting.

The problem is not so much switching worlds, as it is switching worlds a lot, as you mentioned... Might as well play Planescape or Spelljammer if that is going to happen.
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  #314  
Old September 21st, 2004, 01:00 PM
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Default Re: Online D&DeAmpD

Randallw, how are you going to handle weird, wacky house rules, such as ignoring the basic principles of the combat system (ie: the action system)?
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  #315  
Old September 21st, 2004, 01:29 PM

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Default Re: Online D&DeAmpD

LOL I wondered Fryon how long it would take you to ask that question.

In all honesty, if speaking about gods who is to say that the gods/goddesses of Oerth are not the Gods/Goddesses of your world Randallw? It was really generic in the Deities presented. Your Deities could be the Deities of Oerth also. Or they could be the Old GODS, and the documented Gods could be the new Gods.

I appologize about being a little gunshy of the swtiching Gods thing but if played and DMed properly a cleric loses all powers if not in contact with their god. If that contact is tenous then the cleric is weakened. Confronting a Evil in their own sacred shrine is difficult enough (bonus to all evil critters minuses to good clerics and Pallys) without already suffering from Dietius Absentus.

We can discuss it tonight in detail and decide then.

Rasorow
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  #316  
Old September 21st, 2004, 02:38 PM
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Default Re: Online D&DeAmpD

I think the 'travel courtesy' idea would be easiest. After all, a D&D universe could easily have inter-planetary diety alliances.
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  #317  
Old September 21st, 2004, 07:03 PM
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Default Re: Online D&DeAmpD

My 3.5 PHB lists Decipher Script under the class skills for wizards; I already have ranks in that. Can I keep it? Increase it?
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  #318  
Old September 21st, 2004, 09:36 PM
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Default Re: Online D&D Gam

Could I join this campaign?
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  #319  
Old September 21st, 2004, 09:41 PM
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Default Re: Online D&D Gam

Quote:
douglas said:
Could I join this campaign?
With the reoccuring lack of full sized parties showing up, I do not think it would hurt to have another player... It is really up to the DM, Randallw, however. To get started, visit the Getting Started section of the web site:

http://www.spaceempires.net/dnd/
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  #320  
Old September 21st, 2004, 10:13 PM

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Default Re: Online D&D Gam

Ummm is Game On??? Or not? I dont see the SEIV room

Rasorow
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