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  #311  
Old February 27th, 2009, 02:22 AM
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

The Gorgon has yet to take the field. We shall soon see though, what the Noobs can do against the Gorgon. (That first fight didn't count. She only had a rawhide shield for equipment).
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  #312  
Old February 27th, 2009, 02:29 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

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Originally Posted by BigandScary View Post
But it never does. There's always atleast one guy who waits until the last minute or stales. Always. Its like a syndrome. 48-hour syndrome.
I'm aware of the psychology involved (if people know they have the extra time they'll take it), I'm also aware that there are instances when people really do need extra time because they've got other priorities. Frankly, doesn't matter much to me, I've got an attention span longer than 48 hours and I'm not in any rush.
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  #313  
Old February 27th, 2009, 02:35 AM
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

Yeah, game is at a good pace. Let's let it ride. I just don't want to see 72 hour too soon.
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  #314  
Old February 27th, 2009, 02:46 AM

rdonj rdonj is offline
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

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Originally Posted by Septimius Severus View Post
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Originally Posted by rdonj View Post
I don't know... 3 to 1 may be a bit more than is necessary. I mean, we're actually more or less holding our own in a pretty much 1 to 1 ratio at the moment. If ulm hadn't had so much trouble expanding he might not even be in danger of imminent death right now. It would take a pretty big map to justify the 3v1 I think.
The consensus seems to have been that the vets would gain the upper hand in the mid to late game due to their ability to create thugs or SC's and their familiarity with the magic system, maps, etc. I'm thinking of 3:1 to balance this, it will be a larger map and a longer playing game (as you know I don't care for this cramped stuff).

I'll likely give them first choice of nations.

Perhaps an indie strength of 3, though I'll need to balance this to ensure timing.

Edit: But we'll have to see how the current game plays out.
Imo it's not the thugs and SCs that are the big advantage the vets have over noobs, it's their overall knowledge of how to use spells and summons effectively, and knowing how to use their resources most efficiently. Actually thugs are probably harder for a noob to make than an SC, since they are supposed to be both cheap and effective as opposed to just effective. The vets are also probably better at dealing with early SCs, which is something I was worried about for this game with the choice to make many SC pretenders being an obvious one for them, but so far it hasn't been going too badly.

I think a map that allowed a proper 2 to 1 advantage for the noobs would be just fine, 3 to 1 and you start running out of room to maneuver and you may not be able to come at them all at once. Then again maybe that would work, but I still think it might be a little too much.


Quote:
So in the battle for his capital, my 150hp pretender received TWO afflictions from glancing (5-8dam) arrow hits in the first two turns. Which is ridiculously lucky on its own. But then more than that he got Crippled and Chest Wound so he could neither reach the front lines to turn the battle in my favor, nor flee the battle once my men routed. Off the scale luck!
Wow, that is pretty rough. Ulm must have the luck of the dominions gods on his side to be pulling off a crazy stunt like that.
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  #315  
Old February 27th, 2009, 08:24 PM

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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

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Originally Posted by Septimius Severus View Post
The consensus seems to have been that the vets would gain the upper hand in the mid to late game due to their ability to create thugs or SC's and their familiarity with the magic system, maps, etc. I'm thinking of 3:1 to balance this, it will be a larger map and a longer playing game (as you know I don't care for this cramped stuff).

I'll likely give them first choice of nations.

Perhaps an indie strength of 3, though I'll need to balance this to ensure timing.

Edit: But we'll have to see how the current game plays out.
3:1 is just too much. Possibly if all the noobs were rank amateurs - but as we can see from this game that is clearly not the case.
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  #316  
Old February 27th, 2009, 10:04 PM
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

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Originally Posted by Ironhawk View Post
So in the battle for his capital, my 150hp pretender received TWO afflictions from glancing (5-8dam) arrow hits in the first two turns. Which is ridiculously lucky on its own. But then more than that he got Crippled and Chest Wound so he could neither reach the front lines to turn the battle in my favor, nor flee the battle once my men routed. Off the scale luck!
i'm pretty sure affliction chance is determined by the nominal hp value, which is determined by the current province dominion; ie., if your pretender has 100 base hp, and the enemy dom is at least 4, he'll only have a nominal max hp of 20... so a 5-8 damage hit will yield a really good chance of an affliction.

also, arrows tend to be more likely to give chest wounds.

being crippled was bad luck
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  #317  
Old February 27th, 2009, 11:17 PM
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

3:1 is indeed too much. As we have seen in this game, perhaps 2:1 is too much. Many noobs pick up the MP game very quickly, and when it is 2:1, with all the Noobs surrounding the Vets and able to attack on multiple fronts, well, it just becomes a quick duel, with all the Vets mid and late game knowledge thrown out the window.

That said, I certainly don't think this game is anywhere near over. A few of the Vets are still strong, and though I am a bit province poor at the moment, the Gorgon will soon make up for that.
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  #318  
Old February 28th, 2009, 02:51 AM
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

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Originally Posted by rdonj View Post
Imo it's not the thugs and SCs that are the big advantage the vets have over noobs, it's their overall knowledge of how to use spells and summons effectively, and knowing how to use their resources most efficiently.
Quite correct, the vets advantage comes from their in-depth knowledge of every facet of gameplay including the strengths and weaknesses of every available unit.

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Originally Posted by rdonj View Post
I think a map that allowed a proper 2 to 1 advantage for the noobs would be just fine, 3 to 1 and you start running out of room to maneuver and you may not be able to come at them all at once. Then again maybe that would work, but I still think it might be a little too much.
The actual number of players would not be much more than at present. But as I say, we'll have to see.
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  #319  
Old February 28th, 2009, 02:58 AM
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

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Originally Posted by Ironhawk View Post
3:1 is just too much. Possibly if all the noobs were rank amateurs - but as we can see from this game that is clearly not the case.
Admitedly, some of our noobs are greener than others, but I did give the vet team the opportunity to review and/or reject any noob team member whom they felt to be a ringer. They will always have this right.
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  #320  
Old February 28th, 2009, 03:05 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Noobs vs. Vets, LA, CBM, Game Running.

Aww, I get NO credit. Yeah, it was bad luck that provided that specific affliction. Besides, I cursed you. Doesn't that make afflictions more likely? However, I am proud of the fact that I've now survived battles with two enemy pretenders and fended off a serious attack against my capital. BTW, you blinded my vampire! How rude...

Also, I am definitely a rank amateur. It's probably obvious.
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