.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #311  
Old November 10th, 2004, 03:55 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: The Star Trek Mod - Final Update

Start with Med Tech I don't know either They are not usind Warp core of Nacells????!!
Dominion (sp) is doing the same thing!!!??? so far, still going through the Major races
__________________
Kill em all let God sort em out
Reply With Quote
  #312  
Old November 10th, 2004, 04:21 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: The Star Trek Mod - Final Update

It seems like you are using wrong designcreation files, maybe using the files of a old Version ?!?
Reply With Quote
  #313  
Old November 10th, 2004, 04:27 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: The Star Trek Mod - Final Update

Duno, I will reD/L 189 again and see...looks like another restart
__________________
Kill em all let God sort em out
Reply With Quote
  #314  
Old November 10th, 2004, 05:29 PM
solops's Avatar

solops solops is offline
Sergeant
 
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
solops is on a distinguished road
Default Re: The Star Trek Mod - Final Update

Quote:
Atrocities said:


My question now is should I go ahead and release the mod in its current Version 1.8.9.0, without the improvements Captain Kwok has put forth, or should I wait a month and then put out the mod?


Neither. Get a pot of expresso, stay up all night and have the new release out to us in the morning. No thanks necessary, I'm glad to help with these vexing decisions any time.
__________________
solops

All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.

Reply With Quote
  #315  
Old November 10th, 2004, 05:53 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: The Star Trek Mod - Final Update

You don't have to revamp anything. You just need to add some AI tags to specific components.

Re-working the design creation files will take a bit longer, but you were going to have to do it sometime.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #316  
Old November 10th, 2004, 06:55 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: The Star Trek Mod - Final Update

Ok, my idea about release. First of all there shouldn't be any significant bugs in the release. Complete audit of the mod will take up about 20 hrs. Spend few days to find and fix any bugs (betatesters will do their best, I'm sure). If you want to add some infrastructure for AI - do it. Also ask youself, are you satisfied with the current structure of the mod? If your answer is yes - go and release it.

AI. Fix just major bugs in it. Later you can release standalone STM Race Pack with reworked ship models and improved AI.
Reply With Quote
  #317  
Old November 11th, 2004, 12:05 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - Final Update

Quote:
mottlee said:
Duno, I will reD/L 189 again and see...looks like another restart
send me your email and I will send you the links fresh to download the beta updates. email me at atrocitiesATgmailDOTcom and we will get the mod working for you.

Kwok your right, it has to be done eventually so why now now? I will begin work on the new master files tonight I think.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #318  
Old November 11th, 2004, 12:18 AM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: The Star Trek Mod - Final Update

I do not know what I did differently but the other races are now moving, I still however do not have the build pic for the ship replacator...so far I have the cards on one side and the Ferengi on the other holding my own at this time at war with the cards
__________________
Kill em all let God sort em out
Reply With Quote
  #319  
Old November 11th, 2004, 12:58 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: The Star Trek Mod - Final Update

Just take it nice and easy. Work on one entry first and see how it works out, then do another entry for a different size and so on. Double check for errors before you start copying and pasting.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #320  
Old November 11th, 2004, 01:52 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - Final Update

Quote:
mottlee said:
I do not know what I did differently but the other races are now moving, I still however do not have the build pic for the ship replacator...so far I have the cards on one side and the Ferengi on the other holding my own at this time at war with the cards
I think the image is 1671 or so. You can if you want change the component Replicator bmp image to be any image number you want just so you can see it. I should change it to the Q-Reactor image. I think I will do that. See mottlee, you a huge help to the beta testing process.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.