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  #311  
Old November 8th, 2007, 07:16 PM
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Default Re: Mongoose - MA game for new/newish players

Oh, they did? I guess I was wrong, then, and WonderLlama just got really, really unlucky.

But... That kind of lack of luck seems kind of impossible. I never hit scouts when they were sneaking in Caelum's territory. Maybe you can only hit scouts of other people rather than the one who owns the province?
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  #312  
Old November 8th, 2007, 07:59 PM
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Default Re: Mongoose - MA game for new/newish players

Well, some of the time I was sneaking my scouts with my army. And then that didn't work, so I guessed that maybe stealth movement came before rituals, so I started moving them one step behind my army. So it's not quite as unlucky as it seems.

But there must be something special about stealth and rituals. I've seen people on the boards say that one of the advantages of stealth is that you can raid and then stealth before your opponent can react with rituals. I wasn't sure if that meant stealth movement came before rituals, or protected against rituals, or what.

Could it be that mind hunt ignores stealth, but summoning style assainations (like earth attack) don't?
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  #313  
Old November 9th, 2007, 01:00 AM

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Default Re: Mongoose - MA game for new/newish players

Quote:
WonderLlama said:
Well, some of the time I was sneaking my scouts with my army. And then that didn't work, so I guessed that maybe stealth movement came before rituals, so I started moving them one step behind my army. So it's not quite as unlucky as it seems.

But there must be something special about stealth and rituals. I've seen people on the boards say that one of the advantages of stealth is that you can raid and then stealth before your opponent can react with rituals. I wasn't sure if that meant stealth movement came before rituals, or protected against rituals, or what.

Could it be that mind hunt ignores stealth, but summoning style assainations (like earth attack) don't?
I was just trying a game against the AI and I was being plagued by assassins. I tried popping a few mind hunt's at them and never connected. Either they are moving out before the mind hunt fires or they can't be hit.
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  #314  
Old November 9th, 2007, 12:36 PM
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Default Re: Mongoose - MA game for new/newish players

Hmmm, we had another battle where that Monstrum got enslaved. This time, I put a bunch of guys (with brains) in front of him to screen. But he still got targetted by the enslaves right off the bat. Is that because he's larger? Or is it just not possible to screen against enslave?
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  #315  
Old November 9th, 2007, 12:38 PM

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Default Re: Mongoose - MA game for new/newish players

Because he's larger. Casters for single target spells will go for what they deem the most valuable target. I think it is simply based on hit points, but I'm not sure.
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  #316  
Old November 9th, 2007, 12:40 PM
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Default Re: Mongoose - MA game for new/newish players

I know they'll go for a valuable target. I thought they still had to be able to see the target, though. So I tried to obscure line of sight. So does line of sight not matter (for this at least) or does the size of the target unit affect los?
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  #317  
Old November 9th, 2007, 12:58 PM

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Default Re: Mongoose - MA game for new/newish players

I don't think line of sight matters for spell casting. I could be wrong.
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  #318  
Old November 9th, 2007, 01:08 PM
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Default Re: Mongoose - MA game for new/newish players

Ok, thanks. That explains it.
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  #319  
Old November 12th, 2007, 12:55 PM
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Default Re: Mongoose - MA game for new/newish players

I know it's kind of close to the deadline, but can I get a bit of an extension this turn? Just 8 hours would do. My orders for this turn have taken a very long time. I have an hour at lunch to finish up, but I don't think that will be long enough.
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  #320  
Old November 12th, 2007, 01:25 PM

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Default Re: Mongoose - MA game for new/newish players

Postponed by 10 hours.
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