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  #311  
Old January 27th, 2004, 02:17 AM

Moebius Moebius is offline
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Default Re: Dominions II Bug Thread

I did a search on this site, thinking surely somehow had spotted before, but when I Create a New God for Vanheim, when I try to choose a Dragon, a sage is always selected.

Apparently, I cannot play Vanheim as a Dragon Pretender.

Moebius
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  #312  
Old January 27th, 2004, 03:12 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Moebius:
I did a search on this site, thinking surely somehow had spotted before, but when I Create a New God for Vanheim, when I try to choose a Dragon, a sage is always selected.
Each dragon has a human form that they can change into, and start with. For red dragons, it's a great sage, blue dragons have a frost father, green dragons have a master druid, dracoliches have a bog mummy (non-immortal). Use the change shape order to order the sage to become a dragon.
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  #313  
Old January 27th, 2004, 12:53 PM
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Default Re: Dominions II Bug Thread

Hello.

Don't know if it's been already reported, but while Dancing Trident has been fixed, Astral Serpent, Chi Shoes and other weapons in non-hand slots still cause attack reduction due to dual-wield penalty. Is it a bug or a feature?
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  #314  
Old January 27th, 2004, 03:40 PM
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Default Re: Dominions II Bug Thread

I think the astral serpent is a bug and the chi shoes a feature.
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  #315  
Old January 27th, 2004, 06:30 PM

Targa Targa is offline
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Default Re: Dominions II Bug Thread

Feature request: When you adjust the Province Defense value during a single turn, then right-click on a different province for whatever reason, if you go back to the first province to lower the defense value (because now you decided to spend the money elsewhere), it cannot be modified. ie: it can only be lowered as long as you don't select a different province during that turn. Many times I run out of cash and decide it would be better spent elsewhere, only to find I can't lower it. Changes should not take place until you Host.
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  #316  
Old January 27th, 2004, 07:09 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Targa:
Feature request: When you adjust the Province Defense value during a single turn, then right-click on a different province for whatever reason, if you go back to the first province to lower the defense value (because now you decided to spend the money elsewhere), it cannot be modified. ie: it can only be lowered as long as you don't select a different province during that turn. Many times I run out of cash and decide it would be better spent elsewhere, only to find I can't lower it. Changes should not take place until you Host.
I find this annoying as well, but until this problem gets fixed, there's still a way to work around it: exit the turn, and choose 'Redo turn from start'.

Obviously you'll have to issue new orders to your units. So if you consider raising defenses somewhere, it's better to do that as your Last action.
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  #317  
Old January 27th, 2004, 08:25 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Nagot Gick Fel:

Obviously you'll have to issue new orders to your units. So if you consider raising defenses somewhere, it's better to do that as your Last action.
Typo: you misspelled "first" as "Last"
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  #318  
Old January 28th, 2004, 03:37 AM

Targa Targa is offline
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Default Re: Dominions II Bug Thread

Another feature request that's high on my list: Being able to access "View Magic Schools" in-game so I don't have to dig thru the manual. I find the visual reference of the magic symbols much easier to grasp than reading it in the manual.
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  #319  
Old January 28th, 2004, 04:21 AM

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Default Re: Dominions II Bug Thread

If I get what you're looking for, it's already there. Just click on the names of the schools in the Research window to see what you have (in bold) as well as what you're aiming for. You can also click on the individual spell names for details on them.
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  #320  
Old January 28th, 2004, 05:11 AM
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Default Re: Dominions II Bug Thread

Has anyone mentioned that heat/cold fatigue is calculated wrong? For example:

C'tis likes a heat scale of +1. When it is +1, they get 0 extra fatigue. When it is +2 heat, they get 2 extra fatigue as if the +1 heat preferred didn't count anymore. That's really annoying since Miasma and Desert Tombs require 2 heat...
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