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May 24th, 2003, 03:14 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Frequently Asked Questions for Newbies
For FAQ:
Unless you have a positive treaty with someone you cannot see what treaties they have in the treaty grid.
If you have a positive treaty with someone else who also has a positive treaty with them you can see their treaties "by proxy". (I belive)( Tesco Samoa)
Needs to be more pedagogic
[ May 26, 2003, 10:42: Message edited by: Ruatha ]
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May 25th, 2003, 09:29 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by PvK:
I sometimes switch to 1600x1200 just for the large battle replays, since tactical combat mode does use it, and even then, you can't see everything at once.
PvK
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Otherwise max 1024x768 .
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May 25th, 2003, 06:51 PM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
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Re: Frequently Asked Questions for Newbies
woohoo.... made it to the faq
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 25th, 2003, 09:35 PM
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Private
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Join Date: May 2003
Location: 123 ABC
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Re: Frequently Asked Questions for Newbies
How much damage do damaging wormholes do? If I pump up the armor on a ship, is it safe to go through?
Thanks!
Joe
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May 25th, 2003, 10:04 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Joe Cool:
How much damage do damaging wormholes do? If I pump up the armor on a ship, is it safe to go through?
Thanks!
Joe
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The default damage for an unstable warp point in StellarAbilityTypes.txt is 200.
Yes, you have the idea. Shields don't help against warp point (or storm or mine) damage but armor does.
[edit: damaging storms also have default damage of 200 per StellarAbilityTypes.txt. Also note that this damage is applied to each ship that passes through the sector.]
Slick.
[ May 25, 2003, 21:07: Message edited by: Slick ]
__________________
Slick.
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May 30th, 2003, 03:40 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Frequently Asked Questions for Newbies
updated.
[ May 30, 2003, 05:05: Message edited by: Slick ]
__________________
Slick.
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May 30th, 2003, 04:08 AM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: Frequently Asked Questions for Newbies
Hey, I noticed you added the turn checklist (#18). I like it!
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May 30th, 2003, 05:29 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Frequently Asked Questions for Newbies
Quote:
IIRC, ramming drops the attacker's shields to 0
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I recalled incorrectly, you know. Ramming does not affect the attacker's shields at all (unless a shield generator component gets destroyed, of course). A ship that rams (attacker, source) has it's shields remain at whatever level they were before the ram. All damage is done to it's hull, none to shielding. Its shields are not dropped to 0. The target ship, on the other hand, will have damage done to it's shields first before it takes any structural damage.
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May 30th, 2003, 06:03 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Frequently Asked Questions for Newbies
updated.
[ June 01, 2003, 21:37: Message edited by: Slick ]
__________________
Slick.
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June 1st, 2003, 09:16 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Frequently Asked Questions for Newbies
Quote:
Originally posted by Imperator Fyron:
A better way to make waypoints is to use the hotkeys. On the system map, hit alt + # (where # is the number of the way point you want to set) and then click on the sector you want to set the waypoint in. Much faster. You can hit ctrl + # to send a ship/fleet to a waypoint directly. ctrl + # doesn't work for setting auto waypoints at SYs, but then, how could it?
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Add in the waypoint section, really good.
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