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  #311  
Old October 28th, 2006, 04:44 PM
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Default Re: You\'re thoughts please!

I'm thinking it would probably be a boon to searches in the future if we let this thread die, and start making new threads for different types of modding questions. It's a real pain to be searching for something, and end up at a thread with 100s of posts, since the forum software doesn't link properly in them (unless maybe it just doesn't like non-default settings...).
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  #312  
Old October 28th, 2006, 06:31 PM
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Default Re: You\'re thoughts please!

If you log out before doing your serach, the defaults work better for the search links.
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  #313  
Old October 28th, 2006, 08:08 PM
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Default Re: You\'re thoughts please!

Yeah, but it would still be better to have separate threads, I think.
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  #314  
Old October 28th, 2006, 11:56 PM

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Default Re: Modding SEV Thread Questions

Quote:
Kamog said:
No, the demo does not have the "Description_Abilities.txt" file.
I have a purchased copy and I can't locate this. It is a file, right? I am trying to understand how modding is done and it sounds like this file would be helpful. I have been waiting for a UI mod for SE IV and now find SE V still has no option to list the Construction Queue items in a format similar to the Colonies Facilities list. So I thought, I should try my hand at modding. Still reading though the forums, but I am interested in any ideas on where I can find the best information on modding SE V. Also it looks like basic modding information for SE IV is the same, am I correct?
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  #315  
Old October 29th, 2006, 12:16 AM

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Default Re: Modding SEV Thread Questions

Its a file, and it wasn't included in the retail version. Its around here on the forums somewhere..
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  #316  
Old October 29th, 2006, 12:34 AM
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Default Re: Modding SEV Thread Questions

I've posted the Description files here:
http://www.captainkwok.net/se5resources.php/

Keep in mind they are not 100% accurate or up to date.
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  #317  
Old October 29th, 2006, 12:54 AM

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Default Re: Modding SEV Thread Questions

Quote:
Captain Kwok said:
I've posted the Description files here:
http://www.captainkwok.net/se5resources.php/

Keep in mind they are not 100% accurate or up to date.
Thanks to you and Pheonix-D for your quick response. I found your earlier post when I got farther down this large thread. I found your Web Site contains a lot of good information, keep up the good work and thanks again. As you seem to have been doing this for a while could you tell me will I be able to mod the UI or am I going about this the wrong way?
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  #318  
Old October 29th, 2006, 01:42 AM
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Default Re: Modding SEV Thread Questions

This link does not work for me:
http://www.captainkwok.net/se5resour...ptionFiles.zip
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  #319  
Old October 29th, 2006, 01:48 AM
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Default Re: Modding SEV Thread Questions

Correct link:
http://www.captainkwok.net/files/DescriptionFiles.zip
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  #320  
Old October 29th, 2006, 03:31 AM
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Default Re: You\'re thoughts please!

Quote:
Imperator Fyron said:
I'm thinking it would probably be a boon to searches in the future if we let this thread die, and start making new threads for different types of modding questions. It's a real pain to be searching for something, and end up at a thread with 100s of posts, since the forum software doesn't link properly in them (unless maybe it just doesn't like non-default settings...).
Will I agree on one level, on the other, I dont neccesarily like the idea of having to go to 100 different threads to find 100 different things either...

I guess if we make threads having to do with individual data files, or individual concepts like missiles, fighters, ships, shipsets, AI...etc...
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