.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #311  
Old January 13th, 2005, 03:16 PM
Hunpecked's Avatar

Hunpecked Hunpecked is offline
Sergeant
 
Join Date: Nov 2004
Location: Silicon Valley
Posts: 280
Thanks: 0
Thanked 0 Times in 0 Posts
Hunpecked is on a distinguished road
Default Re: Human vs Top AIs

Master Belisarius writes:

>>Can you send me the savegame?

Gladly. I'll try to remember this evening.

Computer players are set to High, so all ministers should be active. No bonus to AIs. I can see how that would handicap the them; I'm experiencing my SECOND minerals crunch of the game, despite taking a number of occupied systems.
Reply With Quote
  #312  
Old January 13th, 2005, 04:27 PM

Bone Bone is offline
Private
 
Join Date: Feb 2004
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Bone is on a distinguished road
Default Re: Human vs Top AIs

Quote:
Master Belisarius said:
Also, remember to select High Difficulty... because if not, the AI will not use all the ministers!
I did not know this!
__________________
Beware of strange warp points!
Reply With Quote
  #313  
Old January 13th, 2005, 06:54 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Human vs Top AIs

Aquilaeian vs United Flora.
The UF won by points at the turn 500. It was a weird game, where the AIs doesn't wanted to attack...
Reply With Quote
  #314  
Old January 14th, 2005, 06:44 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Human vs Top AIs

Verduran vs Tessellate.
The Tessellate won without problems, at the turn 250.

Pyrochette vs United Flora.
As expected, the UF won. They killed the Pyrochette at the turn 280.
Reply With Quote
  #315  
Old January 15th, 2005, 04:59 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Human vs Top AIs

We're nearing the end.
Who do you think will win and also how long do you expect the Last game will Last?
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #316  
Old January 15th, 2005, 10:14 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Human vs Top AIs

Quote:
Timstone said:
We're nearing the end.

Yea! Think my computer will be happiest than anybody else to finish the games!

Quote:
Timstone said:
Who do you think will win

I'm pretty sure the final will be between the United Flora and the Tessellate.
But I'm not sure who of them would win, because I was not playing test games between them, then, only can guess...

Think the Tessellate has the advantage, thanks the armor skip weapons...
In the other hand, although I did several improvements into the Tessellate's scripts, we can't miss that the UF won the final in the Death Match 2, without problems.

Quote:
Timstone said:
and also how long do you expect the Last game will Last?
I'm considering to run a play off for the final: the first AI to win 4 games will be the winner.
Think will be able to run the final in 3-4 days.
Reply With Quote
  #317  
Old January 16th, 2005, 12:18 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Human vs Top AIs

Narn Regime vs Tessellate
The Tessellate won fast, at the turn 190.
Reply With Quote
  #318  
Old January 16th, 2005, 12:20 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Human vs Top AIs

Pyrochette vs Aquilaeian.
The Aquilaeian won at the turn 420 (it was a 24 hours game!).

Then, here the standings for the group E1:

Group E1
United Flora 4
Aquilaeian 2
Pyrochette 0


In the group E2, the Tessellate was the winner, then, they will fight the semi-final against the Aquilaeian.

The UF still need to wait, to see if will play against the Narn or the Verduran.
Reply With Quote
  #319  
Old January 16th, 2005, 01:43 AM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default re AI Deathmatch

Belisarius et al,

Can I ask you a question or two? I would like to use the AIs to rigorously test a new map I have made (it's a*very*( different map)

1) how do you do practically an AI deathmatch? Ie: how do you load up the game so only AIs are running, etc...
2) how long do you let it run (in turns) before calling the game, or do you just let it run until only one is left? And, if so, how practically is this done?
3) in your experience, how well, if at all, do AIs deal with one-way warp points?
4)Do you have a list of, say, the top 20 AIs that I should use to do such a rigorous test as I describe?

thanks in advance for any and all assistance!

Alarik
Reply With Quote
  #320  
Old January 16th, 2005, 09:57 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: re AI Deathmatch

Quote:
alarikf said:
1) how do you do practically an AI deathmatch? Ie: how do you load up the game so only AIs are running, etc...

In my game tests, discovered that an empire started as human and changed to be 100% under AI control, doesn't work exactly like an empire started as AI player.
Then, in my test games always use an "human empire" as first player, with all the ministers OFF. Usually I make them start into a systems without warpoints (then, nobody take advantage of them).
After the human empire, I load the empires that want to test and select the option "Computer Controlled".

Quote:
alarikf said:
2) how long do you let it run (in turns) before calling the game, or do you just let it run until only one is left? And, if so, how practically is this done?

Use a program that I did some years ago, named "SE4 batch". With it, I can run the game X turns and keep save games each 10 turns (for example).
If you wish, can send it to you (although some people had problems running it).

Also, Ruatha, who posted some *.bat files that can help you to run SE4 x number of times.

IF you have XP (and think W2000), you can use this bat:

set counter = 0
:loop
set /a counter = %counter% + 1
set
if exist Gamepath\Se4.exe
IF "%counter%"==5 goto End
START /WAIT
Gamepath\Se4.exe "Game" "password" "0" "modname" -nd
goto loop
:End

This Bat would run SEIV 5 times (of course you can change the number of times).

If you have Win98, need to use this other bat (also posted by Ruatha and works in XP too):

@echo off >NULL
if not [%1]==[] goto Okay
echo Syntax: %0 Number
goto End
:Okay
if [%2]==[::] goto 2nd time around
if [%3]==[::] goto 3rd time around
if [%4]==[::] goto 4th time around
if [%5]==[::] goto 5th time around

%comspec% /e:2048 /c %0 %1 ::
goto End
:2nd time around
for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %%v ::
goto End
:3rd time around
for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %2 %%v ::
goto End
:4th time around
for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %2 %3 %%v ::
goto End
:5th time around
echo %2%3%4
if [%1]==[%4] exit
if [%1]==[%3%4] exit
if [%1]==[%2%3%4] exit
start /w Gamepath\Se4.exe "Game" "password" "0" "modname"
:End

You need to run this bat, indicating the number of loops.
If you named the bat AUTO, then, you can call it with:
AUTO 5, and will run 5 times.

Quote:
alarikf said:
3) in your experience, how well, if at all, do AIs deal with one-way warp points?

Never did this test... but think the AI would be in problems to manage it.

Quote:
alarikf said:
4)Do you have a list of, say, the top 20 AIs that I should use to do such a rigorous test as I describe?

Think you should try my signature to check the firsts AI deatmatch editions.
Here the list of the 18 best AIs of the current Death Match.

United Flora
Pyrochette
Corrian
Tessellate
Orks
Toron
Space Vikings
Fazrah
EEE
Aquilaeian
CueCappa
Rage
Earth Alliance
Narn Regime
Sallega
Verduran
Khrel
Gron

Quote:
alarikf said:
thanks in advance for any and all assistance!
Alarik
No problem!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.