|
|
|
|
|
November 10th, 2004, 03:55 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - Final Update
Start with Med Tech I don't know either They are not usind Warp core of Nacells????!!
Dominion (sp) is doing the same thing!!!??? so far, still going through the Major races
__________________
Kill em all let God sort em out
|
November 10th, 2004, 04:21 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
|
|
Re: The Star Trek Mod - Final Update
It seems like you are using wrong designcreation files, maybe using the files of a old Version ?!?
|
November 10th, 2004, 04:27 PM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - Final Update
Duno, I will reD/L 189 again and see...looks like another restart
__________________
Kill em all let God sort em out
|
November 10th, 2004, 05:29 PM
|
|
Sergeant
|
|
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - Final Update
Quote:
Atrocities said:
My question now is should I go ahead and release the mod in its current Version 1.8.9.0, without the improvements Captain Kwok has put forth, or should I wait a month and then put out the mod?
|
Neither. Get a pot of expresso, stay up all night and have the new release out to us in the morning. No thanks necessary, I'm glad to help with these vexing decisions any time.
__________________
solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
|
November 10th, 2004, 05:53 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The Star Trek Mod - Final Update
You don't have to revamp anything. You just need to add some AI tags to specific components.
Re-working the design creation files will take a bit longer, but you were going to have to do it sometime.
|
November 10th, 2004, 06:55 PM
|
|
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - Final Update
Ok, my idea about release. First of all there shouldn't be any significant bugs in the release. Complete audit of the mod will take up about 20 hrs. Spend few days to find and fix any bugs (betatesters will do their best, I'm sure). If you want to add some infrastructure for AI - do it. Also ask youself, are you satisfied with the current structure of the mod? If your answer is yes - go and release it.
AI. Fix just major bugs in it. Later you can release standalone STM Race Pack with reworked ship models and improved AI.
|
November 11th, 2004, 12:05 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: The Star Trek Mod - Final Update
Quote:
mottlee said:
Duno, I will reD/L 189 again and see...looks like another restart
|
send me your email and I will send you the links fresh to download the beta updates. email me at atrocities ATgmail DOTcom and we will get the mod working for you.
Kwok your right, it has to be done eventually so why now now? I will begin work on the new master files tonight I think.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
November 11th, 2004, 12:18 AM
|
|
Colonel
|
|
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Star Trek Mod - Final Update
I do not know what I did differently but the other races are now moving, I still however do not have the build pic for the ship replacator...so far I have the cards on one side and the Ferengi on the other holding my own at this time at war with the cards
__________________
Kill em all let God sort em out
|
November 11th, 2004, 12:58 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The Star Trek Mod - Final Update
Just take it nice and easy. Work on one entry first and see how it works out, then do another entry for a different size and so on. Double check for errors before you start copying and pasting.
|
November 11th, 2004, 01:52 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: The Star Trek Mod - Final Update
Quote:
mottlee said:
I do not know what I did differently but the other races are now moving, I still however do not have the build pic for the ship replacator...so far I have the cards on one side and the Ferengi on the other holding my own at this time at war with the cards
|
I think the image is 1671 or so. You can if you want change the component Replicator bmp image to be any image number you want just so you can see it. I should change it to the Q-Reactor image. I think I will do that. See mottlee, you a huge help to the beta testing process.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|