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December 28th, 2004, 02:23 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
douglas said:Sorry to spoil your plans for an absurdly hard to hit character, but to get the full +5 bonus from Combat Expertise you need at least a +5 base attack bonus. You can't get a higher bonus/penalty from the feat than your BAB.
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Whops. Guess I didn't know that rule lol. Where does it say you can't get a higher bonus/penalty from the feat than your BAB? I don't think that's in the SRD 3.5.
Brian
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December 28th, 2004, 03:52 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
It is actually in the fine prints of the SDR:
Quote:
COMBAT EXPERTISE [GENERAL]
Prerequisite: Int 13.
Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class Last until your next action.
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So, does that mean you need a base bonus of +1 to get +1 of AC, regardless of to-hit penalties currently applying? The only purpose of this feat (at least for Stis) would be to buy time, as she may be the toughest character of the pack for now (if she focuses on defence). Running away seems to be a constant whenever we get into an adventure, so better get ready to retreat with skill and grace.
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December 28th, 2004, 05:58 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Narf: Eggnog Ice Cream? Sounds delicious.
Alynean:
2) Jacob's True Neutral (Druids essentially worship nature, and all the animals listed in the SDR specify that their alignment is always neutral, as nature does not ascribe to a human sense of morality) so Jacob should be willing to go along with whatever the others end up agreeing to.
3) Hardening the artillary is always a good idea. The other good idea would be to make the artillary hit harder, or do other useful things (any healing powers available?)
Well, yes - but Jacob doesn't know that. He's only seen you using your Mind Thrust at fairly close range; he has no idea that it would actually take him a turn or two of flat-out running to get out of range. The diary is his perspective, not mine. My perspective is that I'm going to make Jacob useful to Stis and the party - specifically, the next time Stis gets injured - so that it is considered to be in everybody's best interests to keep Jacob alive.
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December 28th, 2004, 06:34 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Hmm, the artillery might be upgraded to "never missing artillery" or "at least half-damage artillery" with the second tier of powers. Other than that, I think Stis will go for Vigour (more hitpoints for that odd encounter with an Ogre) and Precognition Defensive (improved AC and saving throws). All of these spells cannot target the rest of the party, however, but that should fit in nicely with Stis style; that, and it looks like we mostly have a spellcaster team, so someone *has* to be the walking armour.
I forgot that Jacob wasn't quite aware of the niceties the Tiefling has to offer. If I know her, she loves bragging around of how potent her Mind Thrust is though.
On another note, may I change one of my feats Narf? (I only picked my bonus feat for being a Psionist as of yet) I am thinking of either going the Dodge way (two such feats), or the "increased DC to save" way; Dodge being the more likely of the two, since Stis simply loves being in the fray.
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December 28th, 2004, 08:20 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Okay well. The party is having real difficulty and since my monk isn't working out, I think I will put out Xor the Uruk-Hai. We need a meatshield now.
Baelhar will get his lanky self back to Lorien where he belongs and write poetry.
Brian
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December 28th, 2004, 08:52 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Okay well. Mighty Eagle is created. I decided to go with a slightly stupid fighter rather than a really stupid fighter. I want to disarm and trip after all. Armed with Greatsword, Tower Shield, Chain Shirt 19 AC 11 hp. Problem solved lol.
Brian
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December 29th, 2004, 06:54 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
I don't know how different the D&D rules you use are from NWN, but you guys might find this guide to ultimate NWN munchkinism useful.
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December 29th, 2004, 02:34 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
heh heh level 40 characters.
NWN was high school, now its onto more sophistication like... pen and pencil. Lol.
Brian
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December 29th, 2004, 02:48 PM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Oh yeah Alyenan Combat Expertise is only good for naked monks anyway. It is a dodge bonus, and dodge bonus is affected just like dex bonus by armor.
Brian
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December 30th, 2004, 06:21 AM
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Re: OT: Narf has gone looney and wants to GM.(Edit
Actually, Combat Expertise is a separate feat that provides a dodge bonus, and dodge bonuses are NOT limited by armor:
Quote:
Dodge Bonuses: Some other AC bonuses represent actively avoiding blows. These bonuses are called dodge bonuses. Any situation that denies you your Dexterity bonus also denies you dodge bonuses. (Wearing armor, however, does not limit these bonuses the way it limits a Dexterity bonus to AC.) Unlike most sorts of bonuses, dodge bonuses stack with each other.
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