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  #311  
Old November 17th, 2006, 07:42 PM

Sheap Sheap is offline
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Default Re: Confused and enraged

This game is still running on 3.00. It's a bad idea to upgrade a 3.00 game to 3.01 because the Hunter of Heroes doom horror will appear and kill everyone in the hall of fame. Once 3.02 comes out this bug should go away and the everyone can patch. New games can safely start on 3.01 by using a mod to eliminate the Hunter of Heroes.

If the server and client use different versions the battle replay will not match the results exactly. It is usually close, but... sometimes not. This is the only problem resulting from mixing versions.

In the meantime I recommend you install two versions of the game, one 3.00, and one 3.01, and you use each one to play games running on that version of server.
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  #312  
Old November 17th, 2006, 07:57 PM
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Default Re: Confused and enraged

But what is so different about the versions that would cause such a huge difference in the outcome?
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  #313  
Old November 17th, 2006, 08:09 PM

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Default Re: Confused and enraged

My understanding:
The game doesn't send the whole battle, just the initial setup. The results are actually computed by the client. But, different versions have different random number seeds, so the results come out different even though the algorithm is the same.
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  #314  
Old November 17th, 2006, 08:12 PM

Ironhawk Ironhawk is offline
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Default Re: Confused and enraged

Tons of things. Maybe some weapon or armor was tweaked. Or Spell AI. Or morale. Or several of those together. There are too many things to count that could drastically effect the outcome of a replay when compounded over multiple combat rounds.

The key thing to remember is that this is just a battle *replay* inconsistency tho. Not a problem with turn generation. Its annoying but it won't alter your gameplay.
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  #315  
Old November 17th, 2006, 08:52 PM
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Default Re: Confused and enraged

I reinstalled at 3.00. Apparantly, my Commander got killed because when My army routed (for apparantly no reason) he was too fatigued to run. He was fatigued because he cast blade wind. He died with earth gems on his person. That dumb bastard would rather die than use his earth gems to reduce fatigue. I gave them to him FOR the purpose of reducing fatigue. How can I get them to USE the gems?
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  #316  
Old November 17th, 2006, 09:20 PM

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Default Re: Confused and enraged

Most people complain that their mages use too MANY gems to reduce fatigue...

Unfortunately there is no way to control what your mages use their gems for. In dom2, they would use more gems if it would keep them from going over 100 fatigue, but if they would go over 100 fatigue anyway, they would not use gems unless necessary to keep them from going over 200. No mage would ever voluntarily go over 200 although sometimes it would happen anyway (communion slaves with more than one master). There's also a limit to using gems for fatigue reduction, the math of which I no longer remember.

Unfortunately, sleeping mages left behind on a losing battlefield is just one of the hazards of dominions combat...
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  #317  
Old November 18th, 2006, 05:54 AM

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Default Re: Confused and enraged

Gem usage is a complicated affair. In your particular case my first instinct is that you have been bitten by the rule where a mage cannot use more gems per spell than he has natural (unbuffed) skill in that path. So say you had a 2E mage, he would need to use a gem just to cast the spell and then perhaps another for fatigue. But even with this, he will still get 40 fatigue per shot. And that adds up fast.
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  #318  
Old November 18th, 2006, 12:02 PM
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Default Re: Confused and enraged

Serves me right for not waiting the one turn to research summon earthpower :|

TBH, I didnt know you could raise your level with gems, so I expected him to cast fire cloud, not blade wind.
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  #319  
Old November 18th, 2006, 12:03 PM

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Default Re: Confused and enraged

You mean you gave a guy gems and sent him in unscripted? thats a little silly dont you think?
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  #320  
Old November 18th, 2006, 01:41 PM
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Default Re: Confused and enraged

I gave him gems when he left my capital, as I would have researched evo4 by the time he got to the front lines. I didnt have earthpower yet, and forgot gems boost level, so i didnt expect him to cast anything with those gems.
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