Quote:
Kheldron said:
I'm not sure if giving a better starting site would be such a good idea.
I mean, if I knew a certain nation had a capital so very plentiful, I would do anything to rush and plunder it, postponing any other feud.
In the case of a game where there are basically 2 groups with neutrals standing alone in between...IMHO as well give a treasure map to everybody and press the "rush & gang el dorado" button.
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While this is a danger I don't think it's that much of one. If you consider an average Capital is worth roughly 400 gpt, has average 5 gem income and has a Fort & a lab. All that is being considered is adding an extra 100 +/- a gpt an and extra 2-3 gems per turn.
Quite frankly if you can rush any capital you should. Many peoples strategies will be about doing just that.
The neutrals were told they would get a better starting position. I think giving them at least 100gpt extra plus some extra gems would help do this. They would be boosted against a rush.
I am not sure what can be done without modding their nations - which may not be possible at this point - to give them extra stuff at their starting locations. This would also be needed to give them extra / better starting heroes. Which would have ben a great idea.
If you can still add sites to their starting locations I would do so. This is what I suggest (from the Dom3 database):
For R'yleh: 2 sites already taken
Add a Gold mine (60gpt) site num: 66
Add a Long Lost Circle (1E,1N) site num: 557
-- Less worried about R'yleh due to being the only underwater nation. Both sites are or can be underwater I think and 60 is the most gold that can assuming 'cave' is above water (??) LLC is for Deep Sea but I assume thats where R'yleh starts? You may be able to place locations anywhere regardless of their 'mask' but I'm not sure.
Shinuyama: 1 site already
Add a Great Gold mine (100gpt): site num: 253
Add a Totem Collection (1S, 1N): site num: 301
Add an Enchanted Windmill (1A): site num: 572
Pangea: 2 sites already
Add a Great Gold mine (100gpt): site num: 253
Add a Runaway pit (1E,2S): site num: 274
The Great Gold Mines are 'Mountain' but give the 100 gold in one site. I suspect you can place these anywhere (so you could give this to R'yleh as well) and the location is where they are checked for randomly (???). But I have not done enough modding to know.
Hopefully you can just add these to the map without needing to mod any nations. It fills up the slots for their capitals, so no nice random event finds there, but I think they would rather have them than not
Anyway I don't think these extra sites will make the capital that much more valuable. Capitals simply are very valuable at the beginning. By mid game the number of territories and quality and quality of site finds will far out weigh these start bonuses. The gems are none - core gems for the Neutrals so will help with trading or diversifying rather than boosting their initial strength. But 100 extra gpt will help stop rushes against them.