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  #1  
Old March 16th, 2009, 08:29 PM

Incabulos Incabulos is offline
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Default Re: Chronicles_EA: Second-pass Signup and Discussion

My apologies, I have the best intentions but lack in follow through at the moment.
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  #2  
Old March 19th, 2009, 11:27 AM
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Ruminant Ruminant is offline
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Default Re: Chronicles_EA: Second-pass Signup and Discussion

I know Baalz, the sooner we get moving again the better.

BigandScary is out for personal reasons, can't argue with that I guess, and NKIcan is AWOL so I've posted looking for replacements. If we don't get any bites in a few days to a week then I'll consider taking over Pan/C'tis, just so their not free food for surrounding nations. I doubt I'll do any writing for 'em. Unless I find myself particularly inspired by what I find
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  #3  
Old April 9th, 2009, 07:52 AM

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Default Re: Chronicles_EA: Second-pass Signup and Discussion

I'm experiencing minor technical difficulties which will stop me from getting turns in and, because I'm bone idle, it may take some time to fix. Taking into account the nature of this game I'd like to keep going, which probably means quite a few stales. Since I have no neighbors and the likelyhood is I'll get back in a couple of turns it shouldn't be to unbalancing. But if you get a willing sub I wouldn't mind, especially if it looks like a neighbor is about to roll over me.
Thanks and sorry.
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  #4  
Old April 9th, 2009, 01:30 PM
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Default Re: Chronicles_EA: Second-pass Signup and Discussion

Alright, Mith. Fair enough. I'll take over your turns until we can get a temp sub. Hope to see you back in game ASAP

Unfortunately Maverni and Ulm are still AWOL : /

Let's wait until Monday; if they haven't submitted turns or contacted me by then I'll look for permanent subs for them.
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  #5  
Old April 11th, 2009, 02:04 PM
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Wrana Wrana is offline
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Default Re: Chronicles_EA: Second-pass Signup and Discussion

I may drop out of the game. No neighbors and slow turns are bad for keeping interest. Please, include Lanka while looking for subs (if the game will continue, that is).
In case of voting for who'd written the best texts in this project, I vote for Darkwind.
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  #6  
Old April 11th, 2009, 03:42 PM
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Darkwind Darkwind is offline
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Default Re: Chronicles_EA: Second-pass Signup and Discussion

I don't want to give up on this game just yet. And you have me for a neighbor!

But, I do agree we might want to speed the turns up a little. Stopping half a week for every person who starts dropping out isn't going to help the people-dropping-out problem. Maybe set the turn to early Sunday and try to keep on track after that (obviously if something big comes up we won't be able to, but it's a slow game anyways so there's not much need otherwise to keep people from staling (unless they chronically procrastinate like me, in which case they (and me) should break the habit))(that was an excessive use of parentheses ).
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  #7  
Old April 12th, 2009, 05:20 AM
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Ruminant Ruminant is offline
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Default Re: Chronicles_EA: Second-pass Signup and Discussion

Alright, we're hosting in just under four hours and we're gonna keep on every 48 hours. No more stoppage.

I'll try to find subs for Ulm/Maverni and tentatively start looking for a Lanka sub, though I hope you change your mind once the turns start rolling past Wrana
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  #8  
Old April 14th, 2009, 03:07 PM
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Baalz Baalz is offline
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Default Re: Chronicles_EA: Second-pass Signup and Discussion

So, after a quarter of a year playing we're on turn 14 of this game, have 12 nations left, 3 of whom need subs, and we're playing on a map with 466 provinces. Sorry, but I'm going to have to suggest that this game is dead. Is there any strong sentiment to keep playing by many people?
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Old April 14th, 2009, 05:00 PM

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Unhappy Re: Chronicles_EA: Second-pass Signup and Discussion

I think it's dead Jim.
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  #10  
Old April 14th, 2009, 07:31 PM
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Default Re: Chronicles_EA: Second-pass Signup and Discussion

I've already voted for winner.
I'd also say that the following are things that went wrong:
1. We started this project at the same time as MA game. It would be better if we looked how it would turn out first.
2. Some confusion with game threads at start. Maybe it was insignificant, but still...
3. The time spent to set up wiki. I don't see that it added particularly to this project, but it took time and took still more while we learned something about wiki (the latter may still prove useful, but it was still time...)
Maybe some other things I've missed?
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