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March 5th, 2009, 09:16 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Well you can take over Bogarus once you're fully downed. It's by no means a winning position but it's a peaceful one to experiment some spells with (let me just get one more turn to try out some new summons) and you can really screw up someone's game if you choose. (There's some powerful evo's they can pull off =D)
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March 6th, 2009, 12:39 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
LA TC provides new service - you can now buy Ring of Wizardry also for gold only  PM for details.
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March 6th, 2009, 12:50 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Zeldor,
Please post prices.
Arcos, sorry a rogue commander attacked you. He has been executed. No need for a counter attack 
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March 6th, 2009, 12:53 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Everything depends on relations between our nations etc. We are selling to enemies too though  If you are interested, message me with your offer
There is also discount on ordering 3+ RoWs
I may be also selling remnants of artifacts that I managed to find, for example Orb of Atlantis or Sharpest Tooth 
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March 6th, 2009, 06:25 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I thought you fixed the map so that there were no artifacts? Except maybe at the center island....? O.o
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March 6th, 2009, 06:37 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Find by get to const8 and find unforged
And there are still some chances that indy commanders will get artifacts as equipment. You can only lower the probability of that happening.
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March 6th, 2009, 06:41 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Remnants of artifacts indeed! I researched up to construction 8 and they were ALL taken except for the three I invested in, in which they were failed to produce as someone else made them on the same turn. Sigh =( 60+ gems down the drain and all that research for nothing.
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March 6th, 2009, 06:54 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I got to Con 8 and all I got was this lousy T-shirt (and the Barrier) 
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March 6th, 2009, 08:30 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
There are still some artifacts left 
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March 6th, 2009, 09:38 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Hmmmm, I wonder who could possibly have forged them all so soon then.
Would probably be someone with access to many paths, and many cross path mages.
Maybe people should keep their eyes open for someone who might be trying to cash in on their Hammer of the Forge Lord, perhaps very publicly trying to sell cheap Rings of Wizardry, or even just random artifacts they don't need - clues of that nature. 
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