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  #3251  
Old June 23rd, 2003, 06:43 PM
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Default Re: Babylon 5 Mod

Great to see this kind of energy back into this project!
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  #3252  
Old June 24th, 2003, 02:47 AM
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Default Re: Babylon 5 Mod

We were asked to put in our two cents worth... Well, I guess that my opinion will be that of an average gamer, as grumbler seems to have taken care of the rest.

I really enjoy the B5 universe, and I like the Mod. I feel that game play needs to be trimmed up a bit in two areas. The construction times and the tech trees. I find the tech trees somewhat convuluted and redundant, and I think that if these were adjusted, it would make the game move a little faster. As well, I think that the construction times should be somewhat quicker. Not as fast as in the regular game, but not as long as in this mod currently....

My two cents...

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  #3253  
Old June 24th, 2003, 03:13 AM
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Default Re: Babylon 5 Mod

Well, I got the Trading Ports built by giving them the "Palace" ability and requiring "Palace" as the first build of the AI's colonies. Since "Palace" is a system ability, the AI builds only one per system.

However, it means changing AI files, not something I want to mess with unless Path tells me to.

Is anyone else playing a solitaire game? If so, could you peek in on your Ai races and see if the problem I have described (the AI not building spaceports) is a real problem?

The Centauri are a good one to check if you have them in your game. The EA is not - they are natural merchants (but if you have them as an AI player, please confirm that they have no homeworld hub).
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  #3254  
Old June 24th, 2003, 04:51 AM
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Default Re: Babylon 5 Mod

Grumbler: No need for my permission. *shrug* me heading off to get lost in Star Wars Galaxies when I get my copy.
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  #3255  
Old June 24th, 2003, 10:56 AM
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Default Re: Babylon 5 Mod

Yehaa, I got my copy of B5 Season 2 today!! I had it send up here. At a small fee I deemed it worth it. The bad thing is I have to watch it on my laptop. A well, with my GF next to me it's all good and well. Today no updates on 2.0.
About the building times: I look into that when the first Version is completed. After some testing I'll decide what to change about them.

Till the next time! See ya!

Edit: Ehh for the second time, would someone please upload his or her settings.txt (B5gold) for me?!

[ June 24, 2003, 10:02: Message edited by: Timstone ]
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  #3256  
Old June 24th, 2003, 06:24 PM
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Default Re: Babylon 5 Mod

Sorry Timstone, my PC with B5 on it fried this AM
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  #3257  
Old June 24th, 2003, 06:31 PM
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Default Re: Babylon 5 Mod

Yikes, scifi mod computers are dropping like flies!
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  #3258  
Old June 24th, 2003, 10:38 PM
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Default Re: Babylon 5 Mod

Andres is next!
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  #3259  
Old June 24th, 2003, 11:41 PM
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Default Re: Babylon 5 Mod

Hopefully it is only the memory that fried but one never knows...
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  #3260  
Old June 25th, 2003, 10:58 AM
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Default Re: Babylon 5 Mod

Hmm... scary times these are. I better make a full backup of everything on it. Thanks for the warning...
But I still need the settings.txt.
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