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  #321  
Old June 13th, 2003, 05:04 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Grand Lord Vito:

Remember you can load a Small Transport with all Supply Bays for a high capacity escort refueling tanker in AIC
Your post is right on, for the early logistics of building your great EMPIRE

Do not forget the Trade Center; it is helps for trading surplus for some much needed recourses. Especially in a No Warp or Finite Game in AIC

GLV, how do you normally arrange your top ten Research path in your AIC game?

[ June 13, 2003, 16:14: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #322  
Old June 13th, 2003, 05:10 PM
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Default Re: AI Campaign => For a Challenging AI opponent

You can load a small transport with all storage? I am assuming you have to take care of the warnings but this implies you do not need engines or anything else? Though on a tanker I wouldn't want anything else other than I had assumed engines.
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  #323  
Old June 13th, 2003, 05:27 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Yes, you can install many more Components on Transports for AIC versus Original se4:

~Supply Storage levels 1-5 = Supply Ships
~Mine Sweeper Component 1-5 = MTs are great Sweepers
~Robo Mining: Minerals and Rads = Mining Barge
~Cobalt Warhead for some awesome fire ships
~Almost all Stellar Manipulation Devises = Science Vessels
~Space Ship Yard Component = Great SYS Platform
~Repair Bay Components = Very good repair Platform
And a few more...

On most components if you RIGHT CLICK on the picture their may be additional information

All can be loaded on a Small, Medium, and Large Transport Hulls.
Transports are a good and a low cost to maintain vehicle,
and will find that Transports are truly the workhorse in AI Campaign.

[ June 13, 2003, 17:14: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #324  
Old June 13th, 2003, 05:54 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Yes I have utilized them to a great degree. But I am assuming now I have wasted space by putting on componets that I don't need. At minimum I thought you needed a Bridge, Life support, and crew quarters. At this point the warnings go away. You do not need to add engines at this point? Need being the opertive word here. I will have to look at the FAQ maybe, I am assuming that all ships must be assumed to have a propulsion built in and any you add just increase speed? Is that why when a ship runs out of resources it is able to limp back to a resupply point?
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  #325  
Old June 13th, 2003, 06:02 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Yes, you need the Basics:

Basic Bridge, Basic Life Support, Basic Crew Quarters, and Engines.

In base se4 you are very restricted to a point on how many Cargo Bays you must have on your transports. This will take the space of other Components

Quote:
Is that why when a ship runs out of resources it is able to limp back to a resupply point?
Yes, in the Origional se4 you can not install, many Supply Storage Bays on Small Transports. And you must have many Cargo bays of sorts, as well.

===

With AI Campaign, you can fill the Transports with something other then Cargo Bays. Actually, you can have none and all the Components mentioned a few Posts below if you like

[ June 13, 2003, 17:12: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #326  
Old June 13th, 2003, 06:07 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Okay I get it, the light bulb is back to full brightness.

But I have often wondered how a ship that is at 0 resources still get to move. I have made the mistake especially with scouts to run them to empty yet they still make it back home to resupply.
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  #327  
Old June 13th, 2003, 06:09 PM

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Default Re: AI Campaign => For a Challenging AI opponent

Assuming you have the Basic Designs.

When out of Supply all ships will move ONE, for AIC and se4

[ June 13, 2003, 17:10: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #328  
Old June 14th, 2003, 12:07 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Have a transport with 575kt of cargo space, Population life support. I have 2000M of 2000M population on my homeworld. I can not seem to get population to load or transfer to my transport am I doing something wrong?
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  #329  
Old June 14th, 2003, 12:09 AM
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Default Re: AI Campaign => For a Challenging AI opponent

never mind why (not enough space), need to reasearch a bigger cargo container?
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  #330  
Old June 14th, 2003, 12:12 AM
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Default Re: AI Campaign => For a Challenging AI opponent

Actually a bigger ship.
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