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  #321  
Old June 24th, 2004, 04:36 PM

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Default Re: New & raw web based Dominion II game server

Mose Thread! Long Live the Mose.
  #322  
Old June 24th, 2004, 05:16 PM
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Default Re: New & raw web based Dominion II game server

A game I created on mosehansen (Cradle of Uncivilization) has an anonymous nation I've been trying to boot before starting the game. (The result of someone uploading two pretenders.)

Using the "Kick all anonymous players" option isn't kicking the player off (5 attempts now). Nor is it restarting the game as it says it will, though this is perhaps a result of the game not being started yet (it's still in an open state).

The nation (Jotunheim) is also the only one that doesn't display an md5 value, which makes me wonder if there's something ... screwy with the nation / pretender?

Anyways - anyone know if it's safe for me to start the game, _then_ trying kicking Jotunheim? Or using the master password to remove it?

Thanks.
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  #323  
Old June 24th, 2004, 06:14 PM

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Default Re: New & raw web based Dominion II game server

Did you try stopping the game, kicking the anonymous players, and then restarting the game and seeing if the player appears in the server list?

The fact that he has no md5sum anymore suggests that he has been DELETED!
  #324  
Old June 24th, 2004, 06:48 PM
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Default Re: New & raw web based Dominion II game server

Eh - you can't kick anonymous players while the game is stopped. When the game is stopped, the only option is to restart.

Ah well - guess I'll start the game, and trust I'll be able to kick / delete once the game is running if need be.
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  #325  
Old June 24th, 2004, 06:56 PM
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Default Re: New & raw web based Dominion II game server

Bah. Despite the lack of an MD5 value, and despite the repeated attempts to kick anonymous players (which did kick the pretender I set to anonymous), Jotunheim (anonymous) is still in the game.

I guess the best I can do is set it to AI, then?
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  #326  
Old June 26th, 2004, 12:00 AM
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Default Re: New & raw web based Dominion II game server

The reason Jotunhiem had no md5sum and couldn't be kicked was that I had configured the masterdata wrongly... the filename was incorrect.

I has been fixed now. You'll have to AI now that the game has been started.

It may be a good idea to send problems directly to me, or at least an alert. I do check this thread, but not every day
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  #327  
Old June 30th, 2004, 06:35 AM
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Default Re: New & raw web based Dominion II game server

The one game currently open on the Mosehansen server has 6 registrations, which is the number the starter is looking for. However, he has specified the map as Faerun.

While I'm willing to do this, I'd like to point out here to anyone involved with the game that Faerun is a huge map, and with only 6 players it's going to feel like 6 single-player games for quite some time...
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  #328  
Old July 1st, 2004, 05:46 AM
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Default Re: New & raw web based Dominion II game server

Say, Esben - if you look over at the Diplomacy thread, you'll see there's some people who would enjoy anonymous games - ie, Gandalf could play without regard for his reputation for honor, Norfleet might be MaryWithALittleLamb instead of the Great Evil, etc.

Any chance you could facilitate this? (I'm neutral about the idea, and certainly don't want to ask you to do new programming and work, but....) There's a problem with anonymous players dropping out of games all too often. But if the players claimed their games, just as they now do, only it wasn't displayed for anon games, then everyone would start off anonymous / fresh, while players could still be set AI / kicked by the master password or you, the Facilitator of All Things Divine.

Alternatively, I suppose people could simply declare a game anonymous, and ask people _not_ to claim their nations. If they used the master password, they could still set players AI if they skipped too many turns, right?

People would have to make sure to upload the exact Pretender they wanted to play, since there'd be no way to replace them - in an anonymous game, you can't very well kick all anonymous players.

But with the setup you now have, people would get their nation, a nation that was open when they uploaded a pretender.

Guess the only ... screwy thing would be that some people might upload and attempt to play more than one anonymous nation at a time. Imagine - Norfleet playing SG Ermor, Tombs C'tis, Raptors Caelum, undead Ulm, _and_ Carrion Woods all at the same time. Or Cohen, playing 15 immobile pretenders all at once.
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  #329  
Old July 1st, 2004, 08:05 PM
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Default Re: New & raw web based Dominion II game server

I have thought about this, but your's is only the 2nd request for this, with the first being REALLY early (form Gandalf I believe)

So I think the interest in this is low enough that it doesn't need explicit support: If you want to play anonymous simply register a player "Anonymous001" or whatever, use it for that one game and throw it out. When the number of inactive players get high I will make some automated cleanup in any case.

Hope it makes sense... I'm a bit tired today...
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  #330  
Old July 4th, 2004, 02:16 PM
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Default Re: New & raw web based Dominion II game server

Yep it seems to be down.

I might have to go start on the honey do list early
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