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February 5th, 2005, 02:14 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: The Dominions 3: \"Wishlist\"
Something minor:
If possible, could you make the missile animations in battles about twice as fast? Those arrows seem to fly incredibly slowly, and it would be both a real practical boon while watching replays if they moved a bit quicker as well as somehow satisfying to think that cavalry cannot outrun them.
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February 5th, 2005, 02:42 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: The Dominions 3: \"Wishlist\"
1.
To encourage using "national troops" and to balance powerful SC-usage, I would love for one or more of the following features to be implemented:
- Make most summonable SCs more expensive in gem cost
- Make many summonable units more expensive in gem cost
- Flag appropriate rituals as "Summon", or even (if you want to) "Summon SC" and "Summon Unit" -- these flags can remain hidden; then, during Game Creation / Setup, let there be a setting for "Summon Unit Gem Cost": Very Cheap, Cheap, Normal, Somewhat Expensive, Expensive, Very Expensive, Exceptionally Expensive -- this switch will be *independent* of the "magic frequency" switch. (Hence one can play in a magically "normal" world, but use the gems for other purposes, such as intra-battle casting, forging, other types of rituals, etc.)
2. AI Troop-building help
- Make a (moddable!!) command of the following type
#unittype /"value"/
where /value/ can be something like: Elite, Tank, Fodder, Missile,
or something of that nature.
The AI could be told that when recruiting, it should either attempt to purchase a certain ratio of Elite to Fodder, or always as much Elite as possible, or whatever you think makes sense for creating nice armies. Conceivably, one could even make it so that the AI will react to human/other AI choices, e.g. by not buying #unittype /missile/ if running up against storm-users or going underwater, or buying a lot of these if they can cast windguide or FA and if the enemy has a lot of infantry only (like Ctis).
Of course, flagging the units with normative values like this will require a lot of interpretation from you, but I think that is not bad.
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February 5th, 2005, 03:17 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
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Re: The Dominions 3: \"Wishlist\"
Regarding research...
* There's no real reason to put in any more RP past what's necessary for attaining level 9, so it should be capped at that without needing to fiddle precisely with scroll bars.
* Perhaps there should be an easier way to cap RP at what's necessary for completing even lower levels, such as a button for that ('finish this level', locking it in place) or 'resistance' in the scroll bar so it stops at level breakpoints.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 5th, 2005, 05:25 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: The Dominions 3: \"Wishlist\"
There could be one really difficult research setting . Even with very hard research you can have researched everything on turn 65-75 with the right nation .
In my last Machaka game i had everything lvl 9 expect thaumaturgy and blood on turn 75 but i wasn't aiming at maxing research , had 50 mages forging and only normal magic scale . With my rather big extra gold income from my fetishes i could have recruited enough mages if i wanted to research everything on about turn 65 with very hard research .
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February 6th, 2005, 05:03 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: The Dominions 3: \"Wishlist\"
Please, please, please stop trusting the client.
Never, ever trust the client. The client should not be relied upon to do *any* validation.
When I'm putting in the insane hours that I put into this game it makes me more than a little upset that I have to trust that the guy on the other side is going to do "the right thing" and not cheat.
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February 6th, 2005, 05:14 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: The Dominions 3: \"Wishlist\"
Quote:
Huzurdaddi said:
Please, please, please stop trusting the client.
Never, ever trust the client. The client should not be relied upon to do *any* validation.
When I'm putting in the insane hours that I put into this game it makes me more than a little upset that I have to trust that the guy on the other side is going to do "the right thing" and not cheat.
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Yeah this would be the most important new feature of all .
And getting an own server for MP .
How much would this cost shrapnel per month if they would make a server which could host 50 or 100 dominiongames just like moses server but with even some more features ?
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February 6th, 2005, 05:17 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: The Dominions 3: \"Wishlist\"
I'm just right now bowing out of a game since I simply can not explain the resources of one guy I am going against.
Hey, maybe he's on the up and up. But I can't tell. And my turns literally take 2 hours+ to do. And that's not including the crazy amounts of diplomacy.
Never trust the client in multiplayer. In single player of course it is all good but the single player in this game is a little lacking due to AI which would be very difficult to write.
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February 6th, 2005, 05:35 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: The Dominions 3: \"Wishlist\"
Quote:
Huzurdaddi said:
I'm just right now bowing out of a game since I simply can not explain the resources of one guy I am going against.
Hey, maybe he's on the up and up. But I can't tell. And my turns literally take 2 hours+ to do. And that's not including the crazy amounts of diplomacy.
Never trust the client in multiplayer. In single player of course it is all good but the single player in this game is a little lacking due to AI which would be very difficult to write.
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Hm 400-500 clams on turn 70 are easily possible if the guy had up FotA for a few turns .
If resources are far more then that then it is very strange though and you should ask the host of the game to check with master password or something like that .
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February 6th, 2005, 06:32 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Thanked 3 Times in 2 Posts
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Re: The Dominions 3: \"Wishlist\"
It's a modded game where hoarding is difficult to do ( 40 gems per gem generating item ).
One of the possabilities is that he has hoarded it's turn 60 and I suppose those investments would start to pay off right about now, maybe.
Not exactly sure.
Hey like I said it's possible the math works out. But it sure does not seem like it.
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February 8th, 2005, 12:40 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: The Dominions 3: \"Wishlist\"
Quote:
Huzurdaddi said:
Please, please, please stop trusting the client.
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Hear,hear. No more Norfleets!
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1. Don't tell everything you know.
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