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  #321  
Old July 4th, 2010, 07:20 PM

rdonj rdonj is offline
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

D'oh. Of course a simple solution like that would escape me.

Yeah, CBM is a special case. Most mods just keep change logs, and change the OP on each new release. CBM is an altogether different beast, generating over 80 pages of discussion across multiple forums. Yikes!
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  #322  
Old July 12th, 2010, 11:13 PM

Diabl0658 Diabl0658 is offline
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Is the kraken supposed to kill himself with his own poison? Because this is what is happening.
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  #323  
Old July 13th, 2010, 08:46 AM
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

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Originally Posted by Diabl0658 View Post
Is the kraken supposed to kill himself with his own poison? Because this is what is happening.
It happens with kraken Pretender, actually, and the Kraken in this mod is copied from it. So just make Snake ring for your kraken.
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  #324  
Old July 13th, 2010, 09:32 AM

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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Yeah, but that costs extra gems and takes up another misc slot(you know, beyond the Amulet of the Fish you already needed).
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  #325  
Old July 13th, 2010, 04:08 PM

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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Yep well, I just copied the original kraken pretender, as Wrana says. Presumably it's deliberate that it has some vulnerability to its poison? The correct solution in my opinion is not to give it snake ring, but to give it regeneration.
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  #326  
Old July 14th, 2010, 07:34 AM

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Default Re: Endgame Diversity Mod - stable version (v1.1) released

I'd like to see that changed for the pretender. It's not much of a limitation, but it's very annoying, especially for early expansion.

And so very unthematic. How can you take a seriously a god who routinely poisons himself?
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  #327  
Old July 14th, 2010, 05:09 PM
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

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Originally Posted by thejeff View Post
And so very unthematic. How can you take a seriously a god who routinely poisons himself?
People took Socrates seriously, and he only had to poison himself once! If you do it on a monthly basis, it's a guaranteed way to get worshipped as a living deity.
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  #328  
Old July 14th, 2010, 05:19 PM

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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Why no fortune telling ability for the octopus, sorry, kraken ?
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  #329  
Old July 14th, 2010, 06:02 PM
Squirrelloid Squirrelloid is offline
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

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Why no fortune telling ability for the octopus, sorry, kraken ?
(1) Its not German
(2) Its not an Octopus, its a Squid!
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  #330  
Old July 14th, 2010, 06:48 PM
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Default Re: Endgame Diversity Mod - stable version (v1.1) released

Its Welsh, just lives in Germany, thats why its called Paul the pysic squid. Still, obviously all squids/octopus should have fortune teller abilitys because you or I could never predict 7 football results in a row at a world cup.
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