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February 22nd, 2002, 09:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Babylon 5 Mod
A heavy armor with 50 hitpoints is more likely to be hit than a light armor with 10 hitpoints.
What is not known, is by how much, or what happens when you compare 1 50Hp component against 5 10Hp components.
Higher hitpoints act more like armor, but volume does as well.
Something like comparing a bullet proof vest to 25 people trying to jump in front of bullets for you.
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February 22nd, 2002, 09:44 PM
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Major
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Re: Babylon 5 Mod
Maybe it works as something based on overall structure / component structure.
So a 50adu component on a 200kt ship would be hit 25% of the time and a 10adu component would be hit 5% of the time.
I also gave the exterior components the armor ability so they would be hit first no matter what (in theory).
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February 22nd, 2002, 09:53 PM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Its possible. Armor works in the opposite way, however, with lower hitpoints being targetted first, so there's precedent for Aaron using non-trivial hit choosing routines.
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February 22nd, 2002, 10:23 PM
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Major
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Re: Babylon 5 Mod
i'd love to get an official explanation
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February 23rd, 2002, 01:27 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Val: Me too.
Techareas for basic armor
Full Structural Supports components
Light Armor components
Midrange Armor components
Heavy Armor components
I've left the images in the original component range for now, its just a simple search-replace.
The final images will be: (???, #723, #724, #725).
(The structural supports being unknown at the moment.)
PS: the tip-top inert armor (Heavy Class 6) gives a total of 75 hitpoints.
EDIT: added mid armor.
EDIT: added heavy armor.
[ 23 February 2002: Message edited by: suicide_junkie ]
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February 24th, 2002, 01:13 AM
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First Lieutenant
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Re: Babylon 5 Mod
Okay, so I've been lurking here for quite some time, having nothing meaningful to add... but I've become somewhat confused in the meantime.
My question is, which affects the probability of a component being damaged (ignoring armour effects for a moment)? An increase in the "Tonnage Space Taken" value or an increase in the "Tonnage Structure" value? All of a sudden the term component's ADU is popping up, and I'm just a little confused.
Thanks for any explaination
jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
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Take away paradox from the thinker and you have a professor.
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February 24th, 2002, 01:22 AM
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Major
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Re: Babylon 5 Mod
As the components are numbered/lettered 1-6, are 6A-F considered equiv to ancient level? Or, are these armors just the basic armor and there are other varieties (Centauri/Minbari/Shadow/Vorlon)?
Also, does this mean you are not doing Primary/Secondary and then 3 levels of armor?
[ 24 February 2002: Message edited by: Val ]
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February 24th, 2002, 03:59 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
Update: Heavy Armor prices have been corrected.
Primary/Additional is only used for those types of armor that have special abilities, such as the shadow armor.
This basic, inert stuff has no abilities, and thus dosen't need to distinguish primary/additional.
The Racial armors are not included yet.
Jimbob:
The higher a component's Tonnage Structure, the more likely to be hit.
The term "ADU" stands for Arbitrary Damage Unit.
Which is a better unit for measuring hitpoints than KiloTons.
[ 24 February 2002: Message edited by: suicide_junkie ]
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February 24th, 2002, 04:33 AM
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Major
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Re: Babylon 5 Mod
Got it. Thanks for the clarification. I'll add all this (with the updated pic #'s) to the data files and post on Sunday sometime with some other new stuff.
Thanks for all the hard work, can't wait to try it out later tonight!!
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February 26th, 2002, 12:31 AM
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Major
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Re: Babylon 5 Mod
Soul Hunters
Just in case you weren't paying attention, Oleg just posted an almost complete Soul Hunter shipset.
Check it out and let him know what you think
I'll add it to our ever growing mod once it is done.
I spent some time today making all the Techs, now descriptions for the weapons.
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