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  #321  
Old October 21st, 2006, 10:32 AM
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Default Re: Bug thread

Sometimes that happens to me too.
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  #322  
Old October 21st, 2006, 02:35 PM

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Default Re: Bug thread

Quote:
Endoperez said:
Quote:
BigJMoney said:
[img]/threads/images/Graemlins/Bug.gif[/img] Legions of Steel not working, or at least not showing up
It only works for armoured units. If whatever you tried to cast it on didn't have armour, it doesn't do anything.
Actually, it seems to be not working period. I was fighting a battle against Vanheim and the computer Legion of Steeled essentially its entire force - to no effect, even though almost everybody had armor.
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  #323  
Old October 21st, 2006, 03:52 PM
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Default Re: Bug thread

And in Dom2, I recall Legions of Steel working on everything regardless of armored or not.
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  #324  
Old October 21st, 2006, 05:09 PM

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Default Re: Bug thread

Got a pbem game with HoF at start (turns 1-3) filled with numerous commanders flagged as Arco, but Arco not in the game !
Can send the master file to SG/IW if they want to see that
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  #325  
Old October 21st, 2006, 06:35 PM

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Default Hippocampoi fields and events

I found it in the sea, i can enter it w/ a water mage to summon a warrior chief which has no ability to survive in the water... My guess is that it's supposed to let me summon something other than a land unit.

destroying huts of a vengeful witch events occuring in water provinces-

finding fire gems in a hot valley in water provinces-

sword of injustice description in EA... ermor hasn't had the cataclysmic fall due to it's corruption.

someone already mentioend the gatestone
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  #326  
Old October 21st, 2006, 11:22 PM
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Default Re: Hippocampoi fields and events

Quote:
bananafish said:
I found it in the sea, i can enter it w/ a water mage to summon a warrior chief which has no ability to survive in the water... My guess is that it's supposed to let me summon something other than a land unit.

I posted something similar (archers recruitable in undersea forest) but deleted the game before I thought to try having troops already on the mage, _and_ item that gave water breathing to troops. Had the item, but without the troops already assigned, I'm guessing the archers just went into the water.

If not technically a "bug", it's still something that ought to be fixed, possibly by having units summoned by a mage via a site always showing up on the mage until the leadership value is exceeded.
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  #327  
Old October 22nd, 2006, 02:26 AM

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Default Re: Bug thread

Sounds like it's a bug that philosophers ARE affected by magic/drain scales (as well as sloth/prod) ?

Quote:
Kristoffer O said:
Quote:
B0rsuk said:
http://i2.photobucket.com/albums/y26/Zeldor/phil1.jpg

Seems like my friend found a truly ugly bug.
Note research values on these guys. This is from windows version, of course. I can ask my friend for savegames, if necessary.
Philosophers have research value dependent on sloth in the province. Not magic. If you have a high productivity they philosophize less and make useful stuff such as work with their hands and organize society. If they are in a lazy land they just sit and think up magic systems.
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  #328  
Old October 22nd, 2006, 05:11 PM
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Default Re: Bug thread

I'm going to be bold and suggest that the lack of a hoof attack on Middle Era Oceania's ichtycentaurs (even outside of the water) is a bug, rather than a 'feature'.
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  #329  
Old October 22nd, 2006, 05:40 PM
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Default Re: Bug thread

Quote:
Sandman said:
I'm going to be bold and suggest that the lack of a hoof attack on Middle Era Oceania's ichtycentaurs (even outside of the water) is a bug, rather than a 'feature'.
If you are going to be bold, you might as well use 'bold', as is reserved for bug reports, to seperate them from the rest of the clutter on this thread.
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  #330  
Old October 22nd, 2006, 07:30 PM
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Default Re: Bug thread

While we are on the subject of Oceania...

[img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] Capricorns get trapped if they sneak from water to an enemy province. The land version of the unit does not have stealth. [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img]
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