.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #321  
Old October 22nd, 2005, 02:11 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Host Labor

Quote:
Wish_For_Blood_Slaves said:

in all my trial runs with the settings, I found waiting a turn to scout was more effective than rushing in blindly. at least with inde strength set to 8.
That is certainly true... if you don't start with body ethereal.
Reply With Quote
  #322  
Old October 22nd, 2005, 11:43 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Host Labor

Quote:
quantum_mechani said:
Quote:
Wish_For_Blood_Slaves said:

in all my trial runs with the settings, I found waiting a turn to scout was more effective than rushing in blindly. at least with inde strength set to 8.
That is certainly true... if you don't start with body ethereal.
Normal research, I'd rush out on turn 1. But with very difficult, not many people can start taking provinces before turn 4 or later with their pretender, so waiting a turn doesn't significantly hurt. Losing your pretender on turn 1 though, with no priests to recall him, because you couldn't go for LI/HI instead of HC/knights? Priceless.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #323  
Old October 23rd, 2005, 12:07 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Host Labor

Quote:
Cainehill said:
Quote:
quantum_mechani said:
Quote:
Wish_For_Blood_Slaves said:

in all my trial runs with the settings, I found waiting a turn to scout was more effective than rushing in blindly. at least with inde strength set to 8.
That is certainly true... if you don't start with body ethereal.
Normal research, I'd rush out on turn 1. But with very difficult, not many people can start taking provinces before turn 4 or later with their pretender, so waiting a turn doesn't significantly hurt. Losing your pretender on turn 1 though, with no priests to recall him, because you couldn't go for LI/HI instead of HC/knights? Priceless.
An extra province is an extra province, research does not really change the equation.
Reply With Quote
  #324  
Old October 23rd, 2005, 01:18 AM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: Host Labor

As an aside, where in Alaska?
Reply With Quote
  #325  
Old October 23rd, 2005, 01:56 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Host Labor

Quote:
Ygorl said:
As an aside, where in Alaska?
The Matanuska-Susitna Valley.
Reply With Quote
  #326  
Old October 23rd, 2005, 05:34 AM

The Panther The Panther is offline
Major
 
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
The Panther is on a distinguished road
Default Turn 2

I am missing the following turns:
Caelum
Ermor
Vanheim
Reply With Quote
  #327  
Old October 23rd, 2005, 01:08 PM
Wish's Avatar

Wish Wish is offline
Major
 
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
Wish is on a distinguished road
Default Re: Host Labor

Quote:
Cainehill said:
Quote:
quantum_mechani said:
Quote:
Wish_For_Blood_Slaves said:

in all my trial runs with the settings, I found waiting a turn to scout was more effective than rushing in blindly. at least with inde strength set to 8.
That is certainly true... if you don't start with body ethereal.
Normal research, I'd rush out on turn 1. But with very difficult, not many people can start taking provinces before turn 4 or later with their pretender, so waiting a turn doesn't significantly hurt. Losing your pretender on turn 1 though, with no priests to recall him, because you couldn't go for LI/HI instead of HC/knights? Priceless.
he can always prophet someone and have them start calling back. what would really suck is losing a pretender and a prophet on the second turn, with no priests to call back.
Reply With Quote
  #328  
Old October 23rd, 2005, 01:20 PM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: Host Labor

Now if you also lost your temple in an earthquake...
Quantum, that must be nice... My sister's up in Fairbanks, is why I asked.
Reply With Quote
  #329  
Old October 23rd, 2005, 01:39 PM

shovah shovah is offline
Colonel
 
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
shovah is on a distinguished road
Default Re: Host Labor

losing pretender+prophet+temple early on has hjappened to me before, thank god(no pun intended) that you can make another prophet a few turns later (it was as mictain in single player this happened to me where it really hurt because all my mages were priest so i couldnt recruit any during the time)
Reply With Quote
  #330  
Old October 23rd, 2005, 07:25 PM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Proposition 3

Fellow Wyrms!

There is a proposition still pending concerning the legality of lances. Only half of the Council has voted!

Lord Pasha of Ulm
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.