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  #321  
Old April 30th, 2004, 09:18 AM
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Default Re: RTH has filled all slots; discuss the game here!

Have about 10 ringworlds under construction, but they are still a long way from finished.

I don’t waste my resources on building sphereworlds. There is no way this game will go on long enough to pay back the extra investment. According to my calculations that would take 150 + turns after the (possible) completion of the ringworld.

And the spheres are ugly too. Who wants a planet that looks like a moose’s *** clotting up the system?
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  #322  
Old April 30th, 2004, 04:04 PM
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Default Re: RTH has filled all slots; discuss the game here!

First of all, no I do not have 10 sphereworlds , yet. I am working towards that goal though.

Quote:
Originally posted by primitive:


And the spheres are ugly too. Who wants a planet that looks like a moose’s *** clotting up the system?
I do!

In fact, I suppose it will not hurt anything, I have already completed my first Sphereworld and it is filling up as we speak.
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  #323  
Old April 30th, 2004, 06:41 PM
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Default Re: RTH has filled all slots; discuss the game here!

Question: Is it legal to have a system not connected to the rest of your empire, so long as it's possible to do so without scrapping a system shield?
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  #324  
Old April 30th, 2004, 07:08 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Originally posted by Spoo:
Question: Is it legal to have a system not connected to the rest of your empire, so long as it's possible to do so without scrapping a system shield?
That is one method I never thought up when thinking of being a turtle. I would venture to say that no this is not legal. Why? Because you could do this and have that as your minimum single system that can be accessed by other players while the rest are blocked off.

But on the other hand, well, I did have a other hand. I forgot it for now, give me some time and I will post it.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #325  
Old April 30th, 2004, 07:45 PM

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Default Re: RTH has filled all slots; discuss the game here!

i think it would be legal until it was your only system... then you would have to open it up..
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  #326  
Old April 30th, 2004, 10:38 PM
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Default Re: RTH has filled all slots; discuss the game here!

Quote:
Because you could do this and have that as your minimum single system that can be accessed by other players while the rest are blocked off.
I mean setup so that all systems could be accessed by another player one way or another, but they would have to open at least two warp points to do it.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #327  
Old May 1st, 2004, 03:04 PM
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Default Re: RTH has filled all slots; discuss the game here!

If I understood it correctly, Spoo asked if he can have all systems 100% turteled except one stripped from all warp points, which would be passable to other players. My opinion is, that it is forbidden. Why?

Because you would have to guess twice where to warp. In my opinion either you leave one system open to warp points (ie. anybody can open warp point into it) or open one warp point from your system to rest of the galaxy (i.e. one point open to some other system, where others can use to access you), so that others can pass into you but they would have to go through a gate you control.

I thought this was discussed way back, but Spoo has a good point. People often find loopholes from rules and exploit them if they are not directly forbidden Good thing you brought this open, Spoo.

However, If spoo is willing to make a system where others have uncontrolled passage, I am not against it. I might visit it myself
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  #328  
Old May 1st, 2004, 07:24 PM
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Default Re: RTH has filled all slots; discuss the game here!

Maybe I should rephrase my question (although the apparent misunderstanding has raised some good points).

Is it legal no have zero warpoints and zero system shields in my empire? It seems to me that this should be fine.

The reason I'm pressing the question is that I'd like to open a warp point to an empty system, ignite a star, and build a ring world. In the meantime, I'd like to close the warp point to my main cluster of systems. So long as I don't build a system shield in the lone system, and so long as my main cluster is accessable by other players, this should be legal, right? No system would be unreachable.

As I understand it, a "turteled" system is one that another player's ship can't ultimately access using either an existing trail of warp points originating in a non-turteled system or a warp opener, and the "no turteling rule" is that no system may be "turteled".
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #329  
Old May 1st, 2004, 07:31 PM
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Default Re: RTH has filled all slots; discuss the game here!

That would be perfectly fine. A dissconected system is not turteled in any way
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  #330  
Old May 4th, 2004, 06:58 AM

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Default Re: RTH has filled all slots; discuss the game here!

damn, me again with missing a turn by 5 minutes...

i wish i could do these things faster when under a deadline --- its just too easy to loose track of time while trying to finish a few more 'touchups'

in anycase, on the off chance rags catches this before anyone plays their turn - i uploaded my 'old' turn to the pbw site, in case u feel upto reexecuting it with my turn included

otherwise, its cool, its my own fault again and i dont want you to feel i'm trying to cause this thing to screw up... it really is a good game, which is why i keep finding myself loosing hours planing stuff and loosing track of time and missing turns
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