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January 28th, 2004, 11:53 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: Dominions II Bug Thread
Units will only get extra fatigue in cold/heat +3 provinces unless they are cold blooded, in which case they will also get fatigue for cold>=0.
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January 28th, 2004, 03:04 PM
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Major
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Join Date: Sep 2003
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Re: Dominions II Bug Thread
Quote:
Originally posted by Johan K:
Units will only get extra fatigue in cold/heat +3 provinces unless they are cold blooded, in which case they will also get fatigue for cold>=0.
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Care to confirm the superior or equal operator?
Note Cold+0 is the same as Heat+0, and I'd find it... odd if cold-blooded creatures were actually penalized in a Heat+0 province.
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God does not play dice, He plays Dominions Albert von Ulm
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January 28th, 2004, 03:41 PM
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Captain
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Join Date: Aug 2003
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Re: Dominions II Bug Thread
Quote:
Originally posted by Nagot Gick Fel:
Care to confirm the superior or equal operator?
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Sure, it is heat/cold +0 or colder. But the penalty for cold+0 is very small (1).
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January 28th, 2004, 05:23 PM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: Dominions II Bug Thread
Quote:
Originally posted by Psitticine:
If I get what you're looking for, it's already there. Just click on the names of the schools in the Research window to see what you have (in bold) as well as what you're aiming for. You can also click on the individual spell names for details on them.
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YES! Thanks alot!
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January 28th, 2004, 07:29 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Dominions II Bug Thread
Bug or oddity: There's a magical site ("House of Strange Lights" or something like that) which appears to have the same "enter to summon void monsters" as R'lyeh's Void Gate. This House appears on land... yet water-only things such as the Dwellers of the Deep can appear. Resulting battles use the terrain of the surrounding province.
Perhaps the aquatic-only should be disabled?
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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January 29th, 2004, 02:06 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: Dominions II Bug Thread
I think I may have read this somewhere here before, but unsure so I will post it again. Commanders don't follow orders all the time. I started a new game playing Man, with a rainbow/sage pretender. My first battle, I saw him cast the spell "sulphur haze" a couple of times. I had never seen or used that spell before, so I set his battle orders to the following: cast sulphur haze, soothing song, rust mist, fire darts (none of these require gems). Attacked an indie next turn and viewed the battle. My pretender cast "air shield"!?? He then cast soothing song, but skipped rust mist also and went to fire darts. Odd...
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January 29th, 2004, 02:18 AM
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Re: Dominions II Bug Thread
It is based on range as well. They will try to cast the spell if they are in range. Certain spells have short range and if your mage is not close enough to cast it, it will go to the (AI most logical spell) instead of casting a spell at nothing.
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January 29th, 2004, 04:29 AM
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General
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Join Date: Nov 2000
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Re: Dominions II Bug Thread
Illwinter probably already knows about this one, but unit 1082 will cause the game to crash to desktop. I imagine that it's some kind of Chariot missing one of its riders?
The new arco theme with philosophers, sceptics, siege engineers and chariots looks interesting, as do the Oceanian Icthysatyrs.
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January 29th, 2004, 10:30 AM
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Corporal
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Join Date: Jan 2004
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Re: Dominions II Bug Thread
"E" and "W" do not seem to be working correctly for unit selection. I left-clicked a unit, then held down the "E" or "W" and lef-clicked another unit in the same squad.
Using the selection for wounded would pull out the wounded from the squad, but also the bookends of the selected squad, even if they were not wounded.
Using the selection for experienced units only resulted in the bookends being selected, whether or not they were actually experienced.
I am a newbie, so may be doing something wrong. Don't think so because the "shift" for selection worked fine.
Aikamun
[ January 29, 2004, 09:56: Message edited by: Aikamun ]
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January 29th, 2004, 06:22 PM
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Corporal
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Join Date: Jan 2004
Location: Sweden
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Re: Dominions II Bug Thread
The fay boars immotality is not working
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