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July 9th, 2001, 07:03 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: A pirates life for me...
"Welcome back, my friends,
To the thread that never ends..."
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 9th, 2001, 08:18 PM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
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Re: A pirates life for me...
Bugggggggs, Squishy Bugs.
All tech on, neutral players, 5000 RPoints, Nomads, Religous, 5 Planets.
Froze up the gaem when you press end turn, and click comfirm: Player 2 Taking turn, 30 secs later, cntrl+alt+delete SE4 not responding.
HBUM had a similar prob, Identical infact. Hadrian took out the Nanobots, and it started working again.
Hmmmm! Help, please?
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July 9th, 2001, 10:33 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A pirates life for me...
What do you know about player two? Are they a neutral?
I neglected to patch the neutrals, and they might be sitting there with nothing to do.
Try using the AIPatcher on the neutrals and see it it helps.
On the other hand, I've had my 1Ghz machine grind away on an AI turn long enough that I hit Ctrl-Alt-Delete, but the AI finished just as I hit the button, and I continued playing.
Try giving it a minute or two, and you should be aware that the "not responding" message only means that the program has not refreshed its screen in the Last 30 to 60 seconds, not that it has actually hung up.
Since SE4 only draws on the screen between AIs, a long AI turn can easily trigger the "not responding" tag.
Please post a description of the state of player two on the turn before (a save game would help too).
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July 10th, 2001, 01:50 AM
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Re: A pirates life for me...
I do not know about your mod, but on my map9a by turn 25 or so my ancient race with religious, organic, crystalline can take 3 to 5 minutes just upgrading all designs and deciding what 6 planets to colonize next....
[This message has been edited by LCC (edited 10 July 2001).]
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July 10th, 2001, 11:46 PM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
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Re: A pirates life for me...
I don't have a savegame, because it crashed the game. I'll do some testing though, and see if I get the same problem.
If it is merely the computer taking too long, then isn't actually good enough. A game as 'simple' as SE4 shouldn't take more then a minute per turn, let alone 5 minutes, or 20 minutes on slower machines, or whatever.
Try patching the Neutral AI then, it'd be apreciated.
- John.
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July 10th, 2001, 11:48 PM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
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Re: A pirates life for me...
I don't have a savegame, because it crashed the game. I'll do some testing though, and see if I get the same problem.
If it is merely the computer taking too long, then isn't actually good enough. A game as 'simple' as SE4 shouldn't take more then a minute per turn, let alone 5 minutes, or 20 minutes on slower machines, or whatever.
Try patching the Neutral AI then, it'd be apreciated.
- John.
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July 10th, 2001, 11:48 PM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A pirates life for me...
I don't have a savegame, because it crashed the game. I'll do some testing though, and see if I get the same problem.
If it is merely the computer taking too long, then isn't actually good enough. A game as 'simple' as SE4 shouldn't take more then a minute per turn, let alone 5 minutes, or 20 minutes on slower machines, or whatever.
Try patching the Neutral AI then, it'd be apreciated.
- John.
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July 10th, 2001, 11:49 PM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: A pirates life for me...
I don't have a savegame, because it crashed the game. I'll do some testing though, and see if I get the same problem.
If it is merely the computer taking too long, then isn't actually good enough. A game as 'simple' as SE4 shouldn't take more then a minute per turn, let alone 5 minutes, or 20 minutes on slower machines, or whatever.
Try patching the Neutral AI then, it'd be apreciated.
- John.
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July 11th, 2001, 01:27 AM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
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Re: A pirates life for me...
I didn't save the Last game, but the same erro has happened twice more, and I got a save game this time.
Neutrals were switched off.
I left SE4 too, even though it said '[not responding] after 2 minutes (cntrl+alt+delete).
Also, I noticed the bubble gel armour stuff has a size of 0kt Zero. That could be a prob. I was thinking the nano-bots for HBUM has a size of 1kt (and seemed to be the source of a similar error), maybe SE4 AI doesn't like components smaller then 10Kt?
Oh, and I re-made the battle, because I thought it bit boring just to copy a moon. '  ' - Hope someone likes it.
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July 11th, 2001, 02:27 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: A pirates life for me...
quote: Oh, and I re-made the battle, because I thought it bit boring just to copy a moon. ' ' - Hope someone likes it.
The battlemoon pic I included is just the default, in case your race dosen't have a pic.
The Pic you have there is pretty cool, and should be included in your race.
quote: Also, I noticed the bubble gel armour stuff has a size of 0kt Zero. That could be a prob. I was thinking the nano-bots for HBUM has a size of 1kt (and seemed to be the source of a similar error), maybe SE4 AI doesn't like components smaller then 10Kt?
I've had those since SE4v1.two-something.
And the AIs in SE4 v1.35 work fine with it, using some, but not too much
I still have to try out that savegame.
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