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				March 7th, 2009, 11:20 AM
			
			
			
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 Major |  | 
					Join Date: Jan 2006 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Alright I turned my files over to Wokeye.  I couldn't even get to test the summons I wanted as "mountain/forest" provinces don't count as "mountain" provinces in terms of summoning mountain villas so I can't even get the creatures to heal my diseases off my old dudes.  Boo =\  Is this a bug?? |  
	
		
	
	
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				March 7th, 2009, 11:40 AM
			
			
			
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					Join Date: Mar 2007 Location: Japan 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Sounds like a bug ... but I thought afflictions caused by old age can't be healed anyway, except with the chalice or GoH. 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				March 7th, 2009, 01:02 PM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Anyway, who has the Chalice?  
And sacred hydras with GoH should be fun to fight   |  
	
		
	
	
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				March 8th, 2009, 05:49 AM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 I have postponed hosting by 8h, for me, as I didn't manage to do the turn in the morning and I have to spend whole day at university. |  
	
		
	
	
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				March 8th, 2009, 06:16 PM
			
			
			
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					Join Date: Nov 2006 Location: Sweden, Ume� 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 The friendly and peaceful nation of midgard is looking to trade a larger number of air gems. In return we are willing to offer water, astral or death gems. |  
	
		
	
	
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				March 13th, 2009, 02:30 PM
			
			
			
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					Join Date: Oct 2007 Location: Poland 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 New official pricing, based on current gem demands is now available    
You can have Ring of Wizardry [yeah, +1 to EVERYTHING!] for: 
- 1500 gold 
- 50 E gems 
- 55 D/S gems 
- 60 A/N gems 
- 70 F/W gems 
- 160 blood slaves
 
Other items available too. TC will also buy Rune Smashers. |  
	
		
	
	
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				March 13th, 2009, 03:02 PM
			
			
			
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					Join Date: Oct 2007 Location: in a sleepy daze 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 Is this an economic / trading simulation or war game?  Pyth calls once again for a trade embargo on the LA Agarth...er TC.   |  
	
		
	
	
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				March 13th, 2009, 03:23 PM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 TC aka LA peddlers   |  
	
		
	
	
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				March 14th, 2009, 11:25 AM
			
			
			
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 It seems that some people are not aware of some features on that map, so I will remind them. 
There are 6 cave provicnes linking to central island, called gateways. Every one of them has recruitable Troll Kings for 150 gold. Homer has 2 of them, if someone didn't notice. I have 1. 3 are unclaimed    They are located at 3,7,68,383,405,114.
 
There are also some hidden poptypes, 3 of them actually, in rear cave provs behind water. 
 
poptype 69 are Asmegs, A2H1 size 3 giants 
poptype 67 are Dwarven Smiths, so E3 + 110% FAED mages 
poptype 70 are Svartalvs, so E2D2 + 100% FAED mages 
both 67 and 70 also have Vaetti Hags, cheap with just 100% SDNB
 
Provs with them are marked as "Many sites" [same as garrisons leading to plains or cave entrances].
 
#setland 28 
#poptype 67
 
#setland 61 
#poptype 69
 
#setland 11 
#poptype 70
 
#setland 331 
#poptype 67
 
#setland 401 
#poptype 69
 
#setland 399 
#poptype 70
 
#setland 406 
#poptype 67
 
#setland 413 
#poptype 69
 
#setland 16 
#poptype 70
 
#setland 1 
#poptype 67
 
#setland 33 
#poptype 69
 
#setland 225 
#poptype 70 |  
	
		
	
	
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				March 14th, 2009, 11:40 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Madness - 24 players, MA+LA, CBM 1.4 (running) 
 you cannot remind what was never said.  I had no idea about the existence of smiths/svartalfs, and no clue where the asmegs were located.  This info is neither annotated in the .map file nor made explicit in the game post, nor stated in the thread where you download the map.  Any players who were not explicitly aware of these would have been operating at a severe disadvantage. |  
	
		
	
	
	
	
	
	
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