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  #1  
Old September 29th, 2009, 02:48 PM

Valerius Valerius is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Welcome to the game, Sept.
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  #2  
Old September 30th, 2009, 03:39 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, I'm looking at Stygia's turn right now and ....

Ye gods! Rdonj, what have you got me into! Late game micromanagement hell.

Seriously though, no that bad, lots of individual units to sort out however.

Hmm, 6 nations still left alive, one of whom may be on their way out.

I will honor any current alliances (Nehekhara).

Hopefully, Executor will come back around and resume before I run his Stygia into the ground. But we shall have some fun though anyway.
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  #3  
Old September 30th, 2009, 08:08 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Hey, you're the one who volunteered . Anyway, given some of executor's advantages, I think you'd have to actually "try" to run it into the ground to do so. I mean, everything he has that's important is immortal. If all you do is maintain the status quo, I think you'll have done fine.
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  #4  
Old September 30th, 2009, 09:56 AM

Executor Executor is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

I doubt I'll have time for Dominions any time soon, so I'm fairly certain I won't be coming back to this or my other game.

At the very least you have more than enough potential to ruin rdonjs day
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  #5  
Old September 30th, 2009, 03:07 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Of that I have no doubt.
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  #6  
Old October 1st, 2009, 11:01 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Oh dear, Alugra seems to be nigh unstoppable. That single trident-wielding champion seems invincible!
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  #7  
Old October 5th, 2009, 04:13 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Forgive my stale. I asked rdonj for a 12 hour extension, but underestimated the time I would need (was more like 16 hours really), I've also been trying to catch up on my badly neglected life outside of dominions.

It will take me a few turns though, before I am able to learn the different units Stygia has avaiable and just what I am doing and make sense of all the units that are stacked. No further stales are anticipated though.
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  #8  
Old October 5th, 2009, 04:25 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, it's probably not a big deal. Our little war has never been that active. You probably lost a lot of forging though.
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  #9  
Old October 13th, 2009, 01:48 PM

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Default Re: Tourmaline - Mod Nations Game (Playing)

Someone took down my cheapy nexus... Oh well, guess the giant target is off of my head. And I did get some use out of it. I think I'll let it stay down.
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  #10  
Old October 14th, 2009, 10:12 AM
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Default Re: Tourmaline - Mod Nations Game (Playing)

Well, that's finally the end of me... took you long enough, Trumanator!

Despite getting my tail kicked so hard that it fell off, I really enjoyed this game. Ill post a personal AAR soon, and a revised (slightly more powerful, mostly re-balanced) ALchera will be posted soon.

Thanks, everyone!
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