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September 29th, 2009, 02:48 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Welcome to the game, Sept.
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September 30th, 2009, 03:39 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
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Thanked 21 Times in 13 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Well, I'm looking at Stygia's turn right now and ....
Ye gods! Rdonj, what have you got me into! Late game micromanagement hell.
Seriously though, no that bad, lots of individual units to sort out however.
Hmm, 6 nations still left alive, one of whom may be on their way out.
I will honor any current alliances (Nehekhara).
Hopefully, Executor will come back around and resume before I run his Stygia into the ground. But we shall have some fun though anyway. 
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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September 30th, 2009, 08:08 AM
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General
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Join Date: Oct 2007
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Re: Tourmaline - Mod Nations Game (Playing)
Hey, you're the one who volunteered  . Anyway, given some of executor's advantages, I think you'd have to actually "try" to run it into the ground to do so. I mean, everything he has that's important is immortal. If all you do is maintain the status quo, I think you'll have done fine.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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September 30th, 2009, 09:56 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
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Re: Tourmaline - Mod Nations Game (Playing)
I doubt I'll have time for Dominions any time soon, so I'm fairly certain I won't be coming back to this or my other game.
At the very least you have more than enough potential to ruin rdonjs day 
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September 30th, 2009, 03:07 PM
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General
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Join Date: Oct 2007
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Re: Tourmaline - Mod Nations Game (Playing)
Of that I have no doubt.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 1st, 2009, 11:01 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
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Re: Tourmaline - Mod Nations Game (Playing)
Oh dear, Alugra seems to be nigh unstoppable. That single trident-wielding champion seems invincible!
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October 5th, 2009, 04:13 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Forgive my stale. I asked rdonj for a 12 hour extension, but underestimated the time I would need (was more like 16 hours really), I've also been trying to catch up on my badly neglected life outside of dominions.
It will take me a few turns though, before I am able to learn the different units Stygia has avaiable and just what I am doing and make sense of all the units that are stacked. No further stales are anticipated though.
__________________
IMPERATOR·CAESAR·LVCIVS·SEPTIMIVS·SEVERVS·PERTINAX·AVGVSTVS·PIVS
Be harmonious, enrich the soldiers, and scorn all other men.
-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).
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October 5th, 2009, 04:25 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Well, it's probably not a big deal. Our little war has never been that active. You probably lost a lot of forging though.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 13th, 2009, 01:48 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Someone took down my cheapy nexus...  Oh well, guess the giant target is off of my head. And I did get some use out of it. I think I'll let it stay down.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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October 14th, 2009, 10:12 AM
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Corporal
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Join Date: Apr 2009
Location: Cloudcuckooland
Posts: 134
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Thanked 41 Times in 15 Posts
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Re: Tourmaline - Mod Nations Game (Playing)
Well, that's finally the end of me... took you long enough, Trumanator!
Despite getting my tail kicked so hard that it fell off, I really enjoyed this game. Ill post a personal AAR soon, and a revised (slightly more powerful, mostly re-balanced) ALchera will be posted soon.
Thanks, everyone!
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