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  #321  
Old December 22nd, 2009, 05:40 PM
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Default Re: Momentum 2 - Running

well i guess i never really understood what the point of the truce was anyway, but since valerius asked nicely I don't mind saying yes. But I figured a truce meant a truce just like a NAP is a truce. If you meant something more than that then I'm sorry i didn't understand what you meant so I don't mind sending restitution which i have done.

I do feel that psycho was a bit disrespectful in the way he brought it up but it could have been worse and I guess he may not have meant it that way. So I hope we can just move on.
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  #322  
Old December 22nd, 2009, 06:14 PM

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Default Re: Momentum 2 - Running

Valerius had a corrupt turn and was unable to do anything. He had to take a stale turn. The point was for me not to make any hostile actions towards him as he was unable to do anything to counter them. It wouldn't be fair to make any attacks or cast any rituals for the simple reason that he couldn't do anything.

He asked to extend this truce to me and Mictlan as well, which Mictlan supported. Taking the truce with Mictlan was obviously to my disadvantage, but I had no problem with it. There was no reason to make any diplomatic truce/NAP, the idea was rather that we all have the same possibilities for attacking that Valerius had - that is none.

I suppose the tone with which I brought the issue up was not the nicest, but I was pissed. I kept my part of the deal, but Mictlan didn't keep his, although it was his choice what to do. That's how it appeared, at least.
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  #323  
Old December 22nd, 2009, 06:30 PM

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Default Re: Momentum 2 - Running

I'm glad it was just a misunderstanding. SciencePro, thanks for sending the gems to Psycho.

I should have made it more clear that this wasn't a normal in-game truce but a metagame situation. Actually I should have just let everyone proceed as-is and taken my stale and thereby avoided all this trouble. SciencePro, I thought I was actually helping you by including you in the cease fire. Even though I was only out of action for one turn it was still one turn where Psycho didn't have to concern himself with me and could direct all his efforts towards you. But as it turned out, my "helpfulness" wasn't that helpful after all.
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  #324  
Old December 23rd, 2009, 08:50 PM

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Default Re: Momentum 2 - Running

Close call: I forgot when the hosting time was and almost staled again. I've postponed hosting by a few hours so I can complete the turn.

After this turn hosts I will postpone the next hosting by several days as per SciencePro's request.
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  #325  
Old December 24th, 2009, 03:49 PM

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Default Re: Momentum 2 - Running

Ok, hosting for the next turn has been postponed until 10:30 GMT on Tuesday.
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  #326  
Old December 24th, 2009, 07:30 PM

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Default Re: Momentum 2 - Running

Thanks a bunch Psi
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  #327  
Old December 28th, 2009, 09:52 PM

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Default Re: Momentum 2 - Running

Please extend turn by another 24h.

We should also have a longer turn over new year holidays.
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  #328  
Old December 28th, 2009, 10:09 PM

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Default Re: Momentum 2 - Running

I think SciencePro may have mentioned in another thread that he won't be back until the 30th so I went ahead and postponed hosting by 48 hours. So it looks like we'll host once this week, then a delay for New Year's and then get back on track next week.
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  #329  
Old December 29th, 2009, 07:01 PM
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Default Re: Momentum 2 - Running

I just got back in town. All my little dwarves are pretty hung-over from their insane dwarven holiday parties, but they persevere nonetheless.
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  #330  
Old December 29th, 2009, 08:44 PM

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Default Re: Momentum 2 - Running

I'm thinking this comment was directed at the Dramatica game?
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