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  #1  
Old January 2nd, 2009, 03:30 PM

Loren Loren is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

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Originally Posted by rdonj View Post
Quote:
Originally Posted by Loren View Post
You can't get off your world without water breathing. Maybe space isn't the same thing (I didn't note any difference but I wasn't really looking for one, either) but there are no routes from land to space anyway, you have to go through your own seas and that takes water breathing.

Given how few provinces you will own at this point you simply don't have the gems to make very many items.

I just beat the AI at regular and it wasn't easy. I'm not even going to try the impossible AI's I beat the computer with a normal map.
Loren I just started up a game with the dragons and I seem to have no problem leaving my planet on turn 1. I don't get what you mean there are no routes from land to space, with what seas? You're using the solar system map, right? There are no water provinces on the map at all. And all land provinces connect directly to at least one space province. You should not need water breathing to get anywhere.



Also, that banefireball looks evil.
I've got the game I just won up now. There's a magma dragon that showed up on the last turn sitting in my capital and I'm trying to move him. I can reach the other 6 land provinces within the circle. He can't enter any of the 4 provinces around the central one that are of type sea. The only connections to the rest of the map are via these provinces and then out into the ones of type deep sea.

You obviously are treating them as space but when you select them you get the little icon for water and something that can't breathe water won't enter them, nor can a flier fly over them--they behave just like water.

Thus you need water-breathing items to get anywhere unless you use the ice-plated dragons and there's no hope of having enough gems to send any decent force out with items.


Some bugs on that map, also:

#69 & #70 aren't connected.

#69 & #62 aren't connected.

Likewise #62 and #54, #54 & #42, #42 & #38, #33 & #36, #33 & #39, #39 & #48, #48 & #67, #39 & #67. Most of these comprise a vertical line--perhaps the edge of the map??
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  #2  
Old January 1st, 2009, 03:12 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

NICE keep working.. his shield seems a lil powerfull but whatever.. (and thanks for the explanation of the numbers.. I guess they are for those who never mod though )

Is he meant to have very old age, might be a weakspot?

you can't give names ad far as I (and those I asked and replied) know so don't worry about that. If he's not unique it's not usefull anyway.

About sprites.. which seem to be your bottleneck (as they are honeybadgers).. if you have idea's about how they look you might just look for them on the net and adapt some pic into a sprite.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #3  
Old January 1st, 2009, 04:19 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Did a little more work on the map. Just need to set poptypes now and it will be playable.

Also, that pirian looks like it would make a pretty decent thug. Might want to raise the fire magic a bit though, 2 seems a little low for a pirian hero... though you did say he was a warrior. But about all he could do with that is cast phoenix pyre. Alternatively, maybe give him a dash of something else?

Last edited by rdonj; January 1st, 2009 at 04:23 PM..
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  #4  
Old January 1st, 2009, 04:41 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Astral will probably be a first choice.. and of course if you insist don't hold back.. but there is a lot of astral in dom 3K already (since I have to admit for me the 2nd choice of magic for any space nation would automatically be astral) so if you can somehow think of another 2nd magic choice that would be great. I'd say the nations should be a mostly fire nation though.. I'd just give them randoms.. death (for banefire), air and blood are magic types I've not used much and which feel (to me but I know near nothing about pirians) like they might fit.

Just one nasty question.. why does he have prot 13.. fire.. doesn't seem to have natural armor.. I could imagine some sort of fiery armor.. but a being of fire having a natural protection equalling very strong armour.. less so.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #5  
Old January 1st, 2009, 04:48 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

On the other hand, how does being hit hurt fire?
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  #6  
Old January 1st, 2009, 05:03 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

There must be something under there I guess... or they should be ethereal, arent fire elementals ethereal.. I still wonder how ethereal creatures are hit by mighty blows but that isn't my problem to talk right since that is how illwinter made the game. Having said that.. an all ehtereal nation might need some balancing.. it WOULD make this hero more thugable
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old January 1st, 2009, 06:30 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Ethereal would solve the arrows problem (Pirians generally won't have shields, ie that slinger army you recruited from Backwoods Province 9845 will rain rocky death upon a Pirian army). It might be a bit much though, I mean 75% of all attacks stopped? I'm thinking it might be a good idea to include a low-level Fire spell that gives Air Shield (maybe 25%)to all units on the battlefield for a gem.

On a side note, about how thuggable would you rate the hero? 0 being nonthuggable, 10 being an SC among SCs. I figured the effective 20 attack (16+4 from weapon) and 15 defense (13+2 from weapon), plus the 18 damage (I meant to add in 8 AP fire damage, actually, I'll add it in right now) combined with considerable strength makes him an effective attacker, at least. He has a heat aura to rival the Niefels and a free Fire Shield to boot, so melee units can't really touch him. Not without fiery death at least. I'd hope he's at least a highly effective thug (being a hero, he should add something). With that Air Shield spell, he'd also have less to worry about from that slinger army and they'd have more to worry about from him.

@magic paths: I think the Pirians will have a bit of astral (I remember saying something about this before, or rather reading something I said about this before). Death and blood won't be common, and at best they'll have small randoms on a recruitable mage or two, but I do plan on including a multihero Trueblood Warlock and a hero Firstblood Revenant or something like that. The Warlock would have F/B, the Revenant D/F, with maybe a little bit of Blood. I'll probably include a couple spells in the Blood line (Lowbloods like I said, Trueblood Revenants, maybe a unique fire demon). Pirians won't have air though.

As to the magic on the hero, I purposefully set it at only 2 since he's a warrior, not a mage. A Firstblood Mage (hey, that might make another hero) would have more like 5 Fire on average, and a truly great one could likely have up to 7, which means Flame Storms possibly doing 20+ AP damage over a 40 AoE and Falling Fires with maybe 7+ AoE. Using Phoenix Power and a couple boosters you could get truly awe-inspiring fiery death.

@age: He's meant to be old, but not old-age-old. I doubt he'd be older than 8000 before the age bonus, so this should achieve that fairly well.

Babelfish says this is a "muur van tekst" in het Nederlands.

Last edited by Darkwind; January 1st, 2009 at 06:33 PM.. Reason: Aezeal's Dutch, right?
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  #8  
Old January 1st, 2009, 06:55 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

You have #maxage 75 and #maxage 1000, I'm not sure it will like that.

It probably has the unkillability of a low grade SC and sufficient killing power to make an sc happy in vanilla terms. In Dom3k terms it's probably a moderate level SC. Just get it a little more MR and resistance and you'd be pretty hard-pressed to kill it. Probably it would take multiple fire immune thugs or mass mr-negates spells to bring it down.
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  #9  
Old January 1st, 2009, 07:02 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

yeah I saw maxage 75 and then older 200... I read over the latter maxage of 1000... jsut remove the maxage 75 line (since it's redundant) but it was probably what you wanted
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #10  
Old January 1st, 2009, 07:46 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.75 - 7th race added: Dragons - update 27-12

Didn't notice the extra maxage. While I'm at it, I'll remove the costs too, it's a hero so it'll never be recruited. Oh! And the morale should be 15, not 12.

Good to know that the "great warrior among great warriors" isn't too fatally flawed. While I'm at it I think I'll spin up the Revenant for you guys too.

Code:
#newmonster 2236
#name "Firstblood Revenant"
#spr1
#spr2
#descr "The Firstbloods were the first generation of Pirians, magically powerful, physically strong, and long-lived. The Revenant was once a great mage among the Pirians, known throughout the civilization for its skill. But it fell to darker ways and, when it died, preserved itself out of fear of death, becoming a pariah in the process. Now, it has risen from its deep slumber, cursed by its own magic to never die, and will serve the returning God of the Bright Stars to regain its lost honor. Its sickly green flames can scare even the bravest man."
#immortal
#undead
#ap 12
#mapmove 2
#size 4
#hp 20
#prot 10
#str 13
#enc 0
#att 13
#def 11
#prec 16
#mr 17
#mor 30
#fireres 100
#coldres 25
#poisonres 100
#shockres 25
#maxage 2000
#older 750
#firepower 2
#darkpower 1
#fireshield 10
#heat 7
#poorleader
#magicskill 0 4
#magicskill 5 3
#custommagic 20480 100
#custommagic 4224 100
#weapon "Banefireball"
#weapon "Touch of Death"
#end
I should probably start messing around with the item slots soon.
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