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October 10th, 2007, 02:57 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Placeholder for new Megagame - Evermore
ok now it works.....
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October 10th, 2007, 03:12 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Ok I'm taking down the game now that everyone has played their turns until the server it patched tonight. This will prevent people from accidentally connecting with the new patch.
The game will be back online tonight.
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October 10th, 2007, 03:22 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Placeholder for new Megagame - Evermore
very good, thank you
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October 10th, 2007, 11:50 PM
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Second Lieutenant
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Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
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Re: Placeholder for new Megagame - Evermore
Is it back online? I'm having trouble connecting now that I've upgraded to 3.10.
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October 10th, 2007, 11:55 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Quote:
AdmiralZhao said:
Is it back online? I'm having trouble connecting now that I've upgraded to 3.10.
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No... It will be in about 30 minutes though.
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October 10th, 2007, 11:57 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Placeholder for new Megagame - Evermore
no, the status page hasn't been updated in 18 hrs... velusion said he'd be putting the games back up when he updated the server this evening... dunno when it gets back.
/me subbing for shinuyama
edit: doh! beaten by velusion himself.
looking forward to the turn though
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October 11th, 2007, 12:09 AM
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Second Lieutenant
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Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
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Re: Placeholder for new Megagame - Evermore
Ok, thanks. *tries to be patient*
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October 11th, 2007, 10:12 PM
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Sergeant
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Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Placeholder for new Megagame - Evermore
On the game status page, what is the difference between "missed a turn" and "turn pending"? "Turn completed" is obvious. Is "missed a turn" functionally equivalent to "turn pending". It merely serves to point out that the player missed the last turn, but is perfectly capable of taking the current turn?
When the player takes the current turn, does his "missed a turn" update to "turn completed?"
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
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October 11th, 2007, 10:16 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Placeholder for new Megagame - Evermore
Whenever I manually mess with the game turn lenghts (as I did for the patches) the status page screws up. It will be back to normal after thenext host though.
Normally "missed a turn" simply means the status page thinks the player staled the last turn. It is replaced with a "turn completed" once he does his current turn.
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October 12th, 2007, 03:37 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Placeholder for new Megagame - Evermore
Ugh, I have no idea what the dumbo who took LA Ulm was thinking when he took THREE DRAIN. LA Ulm doesn't get any bonus for that, LA MAN does. Now I'm stuck with "omg everyone researches 1 lol per turn".
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