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  #331  
Old April 7th, 2003, 06:26 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Sliders are innaccurate, imprecise, and just not good overall for most purposes.
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  #332  
Old April 7th, 2003, 04:59 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Instead of sliders how about:

Move 1
Move 5
Move 10
Other
Move All

And when you click "Other" a little box pops up and you type in the amount you want transfered! maybe even leave that number up until the player changes it again. So it would look like...

Move 1
Move 5
Move 10
Other 512
Move All

[ April 07, 2003, 16:00: Message edited by: jimbob ]
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  #333  
Old April 8th, 2003, 06:20 PM

Claymore Righ Claymore Righ is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

This has probably been mentioned already, but:

A Player logs file that you can keep all of your game notes in. This should be saved as a simple test document for offline reading and editing as well.

I know you can make notes per system, but you can't even do simple formating like a carriage return.
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  #334  
Old April 8th, 2003, 08:27 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Copy a carriage return in wordpad, and then you can paste it into the system notes. Before 1.84, you could do carriage returns in the system notes because hitting the enter key did not select ok.
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  #335  
Old April 8th, 2003, 08:37 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Baron Munchausen:
Why can't we get the stuff in 'ruins' off of a planet even if we can't colonize it? Why can't we plant a BASE on a planet without colonizing it? (Outpost?) A few new technologies for 'archaeology' and 'outPosts' could make for some interesting new situations in the game.
Hoho this is an awesome idea!
I'll add to my Version of Proportions a cheap colonization module with no population cargo space to build "outPosts"

Humm, I wonder if the AI would use it, or worst, what if the AI starts colonizing planets without population?.....
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  #336  
Old April 8th, 2003, 09:04 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

That would be very easy to abuse. Colonies are next to worthless with only a few million pop in Proportions anyways. They only start being useful after a number of transports have increased the pop level. 1 less million starting pop makes little difference if you follow the colony ship with some transports anyways.
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  #337  
Old April 19th, 2003, 11:28 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Prearranged resource conVersion and trades - e.g. give an order that "from now on, every N turns I'll convert X organics to minerals", and "every N turns I give you X minerals for Y radioactives".
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  #338  
Old April 20th, 2003, 01:38 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

You can have prearranged resource conVersion. Hit the Convert button, place your orders, hit OK, then click Repeat Orders. I'm using it right this minute in a PBW game (Okay, not this minute, but whenever the turn processes...).
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  #339  
Old April 20th, 2003, 03:14 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Claymore Righ:
This has probably been mentioned already, but:

A Player logs file that you can keep all of your game notes in. This should be saved as a simple test document for offline reading and editing as well.

I know you can make notes per system, but you can't even do simple formating like a carriage return.
Older guys like me remember that a carriage return is a CTRL-M. This works in the system notes as a carriage return. Now where is my Geritol.

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  #340  
Old April 22nd, 2003, 06:58 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

no need for slider. as i said:
Quote:
a multiplier and left and right arrows. click left, the multiplier is multiplied by 0.1. right and it's 10. this would allwo you to deal with many level of cargo, making modding easier.
4 clicks and you could transfer 1000.
5 clicks and you could transfer 2000.
5 clicks and you could transfer 10000.
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