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May 16th, 2007, 03:11 AM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: Perpetuality - The 60 Player MegaGame (Signup)
a 1/3 of the flags can't be seen in the status page (where you see if people are connected or not)
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May 16th, 2007, 03:25 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Evilhomer said:
a 1/3 of the flags can't be seen in the status page (where you see if people are connected or not)
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Yep.
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Nothing I can do about that. Just make sure your own turn is in
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May 16th, 2007, 03:39 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Nice map. Looks a little fuzzy at default resolution, but if you zoom out a bit, looks quite good. Don't know why LA Pan has a blank white shield for a standard, but what the hell.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 16th, 2007, 03:56 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Lingchih said:
Nice map. Looks a little fuzzy at default resolution, but if you zoom out a bit, looks quite good. Don't know why LA Pan has a blank white shield for a standard, but what the hell.
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Those should be independent provinces that are white!
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May 16th, 2007, 04:20 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Game status page is here:
http://67.66.187.69/dominions3/stats...e=perpetuality
FYI The first turn will show lots of "missed orders" results. You can just ignore those until the second turn. I'm also not sure why it shoes "Early" era - but that isn't important.
Also - keep in mind that sometimes this page gets messed up. Go by the status in the GAME for the true due date/results.
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May 16th, 2007, 04:22 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Finally I marked it as a standard victory condition rather than a provinces. This is is so the provinces graph will be useful. The victory condition will still be 650 provinces or the resignation of all other players.
I can manually tell how many provinces every person has exactly through the scores file.
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May 16th, 2007, 04:50 AM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Perpetuality - The 60 Player MegaGame (Signup)
It looks great! And works great! Thanks for going to all the work of setting this up.
Is there any chance you can put up the current scores.html on your site too? It's a lot easier to look at scores.html for the current numbers. The in-game graphs are great for trends, but to be able to read values for a specific nation early on, we'll probably have to disable-click at least 50 nations to get something legible.
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http://z7.invisionfree.com/Dom3mods/index.php?
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May 16th, 2007, 09:55 AM
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Sergeant
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Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Did my first turn before driving out to work this morning. The whole thing looks to be cool. I love these banners too. Are they unique to this game set-up?
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May 16th, 2007, 10:01 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Salamander8 said:
Did my first turn before driving out to work this morning. The whole thing looks to be cool. I love these banners too. Are they unique to this game set-up?
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Actually we are using Zepath's Streamers and Standards Mod here:
http://www.shrapnelcommunity.com/thr...=&fpart=3&vc=1
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May 16th, 2007, 10:54 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Quote:
Velusion said:
P.S. You will need to have the Mega-Age mod expanded to your mod folder and enabled before you play.
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Actually just expanded. You only need to enable a mod in order to create a game with it.
If you are playing multiple games and they all use different mods then you dont need to turn them on and off each time you switch games. When you open a game that was created with a mod, then game will enable it while you are doing your turn.
But it does have to be unpacked in your mod directory so the game can turn it on during your move.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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