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  #331  
Old September 22nd, 2004, 02:29 PM
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Default Re: Online D&DeAmpD Gam

I didn't think to get knock, but since a spell can counter itself - do you mean Arcane Lock? I couldn't find a Wizards Lock. I have arcane lock; could I use it to counter or override the one on the chest?
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  #332  
Old September 22nd, 2004, 03:10 PM
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Default Re: Online D&DeAmpD Gam

Doesn't countering only work when the spell is being cast, not on an existing spell? You need dispel magic for that.
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  #333  
Old September 22nd, 2004, 03:19 PM
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Default Re: Online D&DeAmpD Gam

Correct, counter spell only on a caster not object. Only way to open it is with Dispel Magic since it was a magical lock (not the name of the spell that locked it, just the state).
Now the real question is ... are the contents worth more than the Dispel Magic Spell? Thom thinks so...
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  #334  
Old September 22nd, 2004, 03:21 PM
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Default Re: Online D&DeAmpD Gam

Well Thom is in a differnt world/dimension and we can't get back to him... Not a very good way to end the adventure, getting cheated out of all our payment and all...
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  #335  
Old September 22nd, 2004, 03:21 PM
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Default Re: Online D&D Gam

You could ask the new psion to open it. I might pick knock as one of my powers known.
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  #336  
Old September 22nd, 2004, 03:24 PM
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Default Re: Online D&DeAmpD Gam

Isn't there a rule somewhere about overriding an old spell with a new spell?

Or we could go with Douglas's suggestion.
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  #337  
Old September 22nd, 2004, 03:45 PM
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Default Re: Online D&DeAmpD Gam

People get cheated out of payments all the time ... but think of it another way, could the contents be worth more than the payment for the retrieval of the item? Most would think so unless the item has personal value.

I had dispel magic as the only way to open the item. Knock in my mind would open a arcane locked door and I feel could be applied to the lock of a small chest. This could be my Last decision as a DM to allow Knock to open the chest ...
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  #338  
Old September 22nd, 2004, 03:56 PM
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Default Re: Online D&DeAmpD Gam

Knock suppresses an Arcane Lock locked lock for ten minutes.

^ Look! Three in sequence without breaking sentence structure!

Arcane lock is permanent.
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  #339  
Old September 22nd, 2004, 04:06 PM
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Default Re: Online D&DeAmpD Gam

Knock targets allowed: "One door, box, or chest with an area of up to 10 sq. ft./level"

So, the only question is whether the chest is locked with something more powerful than the 2nd-level Arcane Lock spell.
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  #340  
Old September 22nd, 2004, 04:08 PM
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Default Re: Online D&DeAmpD Gam

Now the real question is, do we have knock as a spell?
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