.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #331  
Old July 1st, 2005, 03:41 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Ulm becomes the superpower

Jurri, do you have eyes everywhere?

I got him, but I still suffered heavy losses and had to retreat from the field, leaving my WatchTower besieged by a bunch of savage Jaguars. And Boron can just raise him again with little effort using his mass of priests. But it is better without Ratte-face around for a turn or two at least

Does anyone know off-hand if clams and the other gem hoarding items were increased in cost or paths in Zen's item mod? I heard he got rid of the Blood Thorn as a useful weapon and made the Wraith Sword a situational weapon in an attempt to encourage the use of a variety of weapons. Variety is good.

I know I tried a little variety by summoning some Horned Serpents in the early game. Didn't work particularly well, but maybe I didn't use them in the right situation. I think CUnknown has some Iron Pigs with him. I'll have to look those up.
Reply With Quote
  #332  
Old July 1st, 2005, 04:15 PM

Aku Aku is offline
Captain
 
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
Aku is on a distinguished road
Default Re: Ulm becomes the superpower

all hoarding items got increased in item mod

clams are 2s2w so 10w10s gem cost

fetish i think is 2n2f

blood stone is 4b1e
Reply With Quote
  #333  
Old July 1st, 2005, 06:47 PM
PashaDawg's Avatar

PashaDawg PashaDawg is offline
General
 
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
PashaDawg is on a distinguished road
Default Re: Ulm becomes the superpower

Quote:
CUnknown said:
I will slow it to 72 hour host.
Thanks!
Reply With Quote
  #334  
Old July 1st, 2005, 07:38 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Ulm becomes the superpower

"...and made the Wraith Sword a situational weapon..."

This is an understatement. I would say: "...he got rid of the Blood Thorn as a weapon and got rid of Wraith and Hell Swords as useful weapons." -10 damage does not a weapon make, in my book. Or at least a useful weapon.
Reply With Quote
  #335  
Old July 1st, 2005, 07:45 PM

Aku Aku is offline
Captain
 
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
Aku is on a distinguished road
Default Re: Ulm becomes the superpower

There are strength buffing weapons and the heroic ability heroic strength. Also they will still work against low prot troops without strength buffing items.
Reply With Quote
  #336  
Old July 1st, 2005, 08:59 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Ulm becomes the superpower

I just wanted to do my turn but the server seems down.
Reply With Quote
  #337  
Old July 1st, 2005, 10:02 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Ulm becomes the superpower

Server is back up!

Aku-- No matter what strength, I think someone with a sword of sharpness will be more cost effective than with a Wraithsword under Zen's item mod. Definitely with a real weapon, like a Flambeau, Fire Brand, etc.
Reply With Quote
  #338  
Old July 1st, 2005, 11:09 PM

Aku Aku is offline
Captain
 
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
Aku is on a distinguished road
Default Re: Ulm becomes the superpower

I love zens mods including the item mod. It gives variety to weapons instead of everyone using a blood thorn.
Reply With Quote
  #339  
Old July 2nd, 2005, 01:59 AM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Ulm becomes the superpower

Yeah, I agree. Anything that encourages something different than the standard loadouts is Ok with me. If the Wraith and Hell Swords suffer because of it, so be it.

But then again, I never really liked the power that the Life/Fatigue draining weapons gave SCs, so that's probably why I don't care that they've been nerfed so much in the item mod.
Reply With Quote
  #340  
Old July 2nd, 2005, 02:02 AM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Ulm becomes the superpower

Oh, and what are the odds that 3 successive Earth Attacks will target the same commander in a province? I had three commanders, I think, in the proince and one guy got hit three times in row, with the last attack doing the job. Damn.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.