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  #331  
Old June 14th, 2003, 12:15 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Star Liner Hull: Is the transportation choice in the AIC realm.
As a slow but cost efficient means:
For Population Transport to and from the Colonies as long as the Population Life Support Module is installed.

The Starliner Hull as a Freighter or Barge , it will haul from near 1000 to 3000 Kilo Tons of Cargo and require just the basics for life support

Components, Vehicales and Facilities all have descriptions assigned to each; please right click over the picture, for more information

-----------------------------

Go with 1 or 2 Starliners {Pop transports} for each Planet in your Home System and the domed planets that or in other systems.

For Colonies on breathable atmospheres in other systems, I may have up to 5 or 10 Starliners in a fleet ferrying population from the Home World, then get the population up to over a few hundred and build a Ship Yard for an Industrial World with allot of population.

Use Freighters small to large to carry Satellites, Weapon Platforms, Troops all units, to local planets and systems far away.

Remember you can load a Small Transport with all Supply Bays for a high capacity escort refueling tanker in AIC

In need of something delivered faster, then use a Cargo Ship, built from a Transport Hull.
Transports are a little more expensive to maintain then the freighter and do not have as much initial cargo space, but they will get your supplies to the frontier much faster.
At higher levels of propulsion they will move even faster
With a higher Cargo Tech , you will find that Transports are great for a fast Population shuttles as well
Population Life Support Module is for Starliner Hulls, HercMighty


.

[ June 13, 2003, 23:31: Message edited by: JLS ]
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  #332  
Old June 14th, 2003, 12:16 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

~Tip~ With a good Population transportation system working in AIC, try not to let your Home World drop below 1501m, if this happens you may notice a small drop in productivity

[ June 13, 2003, 23:24: Message edited by: JLS ]
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&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #333  
Old June 14th, 2003, 01:33 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Thank you, HercMighty

Star Liner Hull: Is the transportation choice in the AIC realm.
As a slow but cost efficient means:
For Population Transport to and from the Colonies as long as the Population Life Support Module is installed.

The Starliner Hull as a Freighter or Barge , it will haul from near 1000 to 3000 Kilo Tons of Cargo and require just the basics for life support

AIC Components, Vehicales and Facilities all have descriptions assigned to each; please right click over the picture, for more information
I believe, most players will have se4 experience and will enjoy not knowing exactly what route to take and the down and dirty of a specific AIC Structure, Component, and Vehicles etc. Possibly decades of evolution may go by before the event is researched or available for that players conceived use.
Go with 1 or 2 Starliners {Pop transports} for each Planet in your Home System and the domed planets that or in other systems.

For Colonies on breathable atmospheres in other systems, I may have up to 5 or 10 Starliners in a fleet ferrying population from the Home World, then get the population up to over a few hundred and build a Ship Yard for an Industrial World with allot of population.

Use Freighters small to large to carry Satellites, Weapon Platforms, Troops all units, to local planets and systems far away.

Remember you can load a Small Transport with all Supply Bays for a high capacity escort refueling tanker in AIC

In need of something delivered faster, then use a Cargo Ship, built from a Transport Hull.
Transports are a little more expensive to maintain then the freighter and do not have as much initial cargo space, but they will get your supplies to the frontier much faster.
At higher levels of propulsion they will move even faster
With a higher Cargo Tech, you will find that Transports are great for a fast Population shuttles as well

[ June 13, 2003, 12:48: Message edited by: Grand Lord Vito ]
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  #334  
Old June 14th, 2003, 08:40 PM
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HercMighty HercMighty is offline
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Default Re: AI Campaign => For a Challenging AI opponent

I have a question about supply status Icon in the ship detail. I am getting Low Supplies Icon as soon as the ship is built. Is this normal? I get this on all ships. I'll have to run one low and see if it goes to No Supplies.
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  #335  
Old June 14th, 2003, 09:55 PM

Phoenix-D Phoenix-D is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Low Supplies it set to a specific point in settings.txt; ussually 1000. If your ship has can carry less than that it will ALWAYS either have the low supply icon or be out of supplies.
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  #336  
Old June 15th, 2003, 04:25 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by HercMighty:
I have a question about supply status Icon in the ship detail. I am getting Low Supplies Icon as soon as the ship is built. Is this normal? I get this on all ships. I'll have to run one low and see if it goes to No Supplies.
On War Ships, I never see this problem.

It is always best to have at least ONE Supply bay on a war ship or any other type of ship, as with all se4 designs

Starliners with one supply bay and Propulsion 1, have an expected one way range of 36 to 40 sectors about 19 TURNS of travel, before they run out of fuel. If you want a none stop Starliner Convoy to go more then 18 Turns without fuel, it is best to have a Small Transport as a Tanker escort, this has been posted earlier, HercMighty

If you want even more range, as with se4. It is best to research CARGO TECHs even Propulsion will increase your range

You will find many interesting articles on Supply and Resupply in the (FAQ) section of the Forum here.
But basically if you add a Supply Bay Component on your ship, you should be, ready to rock n roll

[ June 15, 2003, 16:37: Message edited by: Grand Lord Vito ]
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  #337  
Old June 15th, 2003, 05:17 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Phoenix-D:
Low Supplies it set to a specific point in settings.txt; ussually 1000. If your ship has can carry less than that it will ALWAYS either have the low supply icon or be out of supplies.
The settings.txt of 1000, has no bearing on how much your Ship will have for Supplies, or that it will have NONE, Phoenix-D.
It is just a setting, to alert you that your ship is under 1000 supplies and you could consider a refuel or adding more Supply Cargo to your design

In AIC and any se4 game, supply depends on the amount of engines and if you want to add at least one Supply bay.

However in reality, I can not picture any ship not wanting a Supply hold, except if it was for local harbor or System defenses.

This is what I like about AIC, you do have many choices as a Player. If you want to forgo Supply for a better defense Ship, now you have a stronger local defense ship with out the range

[ June 15, 2003, 16:41: Message edited by: Grand Lord Vito ]
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  #338  
Old June 15th, 2003, 05:49 PM
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HercMighty HercMighty is offline
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Default Re: AI Campaign => For a Challenging AI opponent

That's what I was doing. I have started a new game, designed and built a as well as I could armed scout and researched till I got the 300k transport which I knew I wanted to make into a tanker. I put them both into a fleet and send them out. I just couldn't figure out why I was getting the low supply icon when I was. But now I have found that the setting is 800 and my armed scout only has 500 when fully suppplied.
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  #339  
Old June 15th, 2003, 06:13 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Good point, se4 does not have a Scout Vehicle Hull (100kt)

The Scout Hull in AIC is inexpensive, easy to build, better maneuverability then that of some Fighters and with efficient engines and Solar Harnessed Panels, this AIC Scout Class will go on forever and ever

As such, I ask you, this-when is a Scout not a Scout,
when you give it a cannon

If you are looking for a good (Armed-Recon) Hull, the old tried and true Escort Hull (150kt) is the best choice.
I have a few designs for this, both with the best supply I can add and with (Solar Panels). One with a Temporal Sensor. The other is lightly armed with the Small Weapon Mount, which will be found in the Advanced Engineering Tech tree.

[ June 15, 2003, 17:15: Message edited by: Grand Lord Vito ]
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  #340  
Old June 15th, 2003, 06:25 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
researched till I got the 300k transport
Small Transport, as you can see comes with your first Ship Construction Tech researched, and this is always necessary to expand your goals of expansion. For example, the Space Shuttle today can only get this world so far

Other then this, I am not sure why JLS has this programmed in this way.
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