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  #331  
Old October 16th, 2002, 01:59 AM
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Default Re: *** Star Trek Mod Discussion ***

I don't think I'm going to worry all that much about exactly how a quantum torpedo damages its target. Basically, it's a conventional matter/anti-matter booster that triggers a quantum warhead - so that means regular torpedo with more boom factor .
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  #332  
Old October 16th, 2002, 02:02 AM

Capt. Peter Longstreet Capt. Peter Longstreet is offline
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Default Re: *** Star Trek Mod Discussion ***

Howdy. mod looks great. can't wait to play it.
from what i've seen, quantum torpedoes are more accurate, as well as more powerful that Photons. The size is good for the defiant. don't go by the ds9 tech manual. most of the numbers given in there are rediculus.

[ October 16, 2002, 01:05: Message edited by: Capt. Peter Longstreet ]
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  #333  
Old October 17th, 2002, 10:57 PM
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Default Re: *** Star Trek Mod Discussion ***

To continue about those quantum torps.
This is my vision.

The borg do not have some sort of field around their ships to analyse the weapons their enemies throw at them. They just register the frequency of the weapons.

Every material has a specific frequency a which they start to shake to bits. I only know the Dutch name for this frequency (eigenfrequentie). If you have shields that can adapt to the opposite of that frequency, you don't have to worry about damage of that weapon. Think of sound and anti-sound, they eliminate eachother. Don't think about matter and anit-matter, because those are totaly diffent things. Matter and anti-matter are substances that react with everything that is their opposite and create pure energy. Example: Wood and Anti-Protons*. If those two come into contact with eachother, they produce pure energy. If water and Anti-Protons* come into contact with eachother, they also produce pure energy.

The frequenty of a substance is regulating in which form it represents itself (solid, fluid, gasous). The energy in a certain substance controls the frequenty and therefore in which state it represents itself. So, if you put enough energy in a substance it will eventually become pure energy. With mathematics you can prove there are at least eleven dimensions. And with that, you can asume that the behavior of energy is the same in all of those eleven dimensions. But what if there are more than eleven dimensions?! There the energy might not behave like it behaves in our dimension. It might be very destructive in our dimension. Maybe that effect of the Quantum Torpedo is so very destructive to the Borg. They can't analyse the frequency correctly and counteract them as effecient

*= currently the most common anti-matter and most useable. To contain anti-matter, you need a containmentfield (sounds familliar, doesn't it). The only way of making a containmentfield (with our technology) is to make an ElectroMagnetic field, which has a negative charge. Protons have a positive charge, therefore they stay within the created EM barrier.
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  #334  
Old October 17th, 2002, 11:44 PM
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Default Re: *** Star Trek Mod Discussion ***

Thanks Dr. Timstone for the explanation.

At this time, I have no special plans for Quantum torpedoes except that they are restricted to Federation use. Perhaps I'll make it possible for other races to capture the tech though.

I've been collecting some sounds, if you know any good sources with good or better quality sci-fi sounds...let me know!

I hope to work on the mod for a few hours tomorrow night - but the next week looks bad after that. If only I got paid and educated while modding, eh?
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  #335  
Old October 18th, 2002, 09:46 AM
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Default Re: *** Star Trek Mod Discussion ***

Hehe... me doctor. Hmm... doesn't sound too bad, now does it?
Thansk for the compliment, I think.
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  #336  
Old October 18th, 2002, 06:55 PM

Capt. Peter Longstreet Capt. Peter Longstreet is offline
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Default Re: *** Star Trek Mod Discussion ***

That would explain why they set the phasers on a rotating frequency to delay the borg from adapting. Captain, try www.stinsv.com It has lots of sound clips. www.stinsv.com/tng/compa.htm Here is the TNG section. the effects are toward the bottom. I hope this helps.

Edit:added direct link to the TNG section to make life easier.

[ October 18, 2002, 17:57: Message edited by: Capt. Peter Longstreet ]
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  #337  
Old October 19th, 2002, 11:38 PM
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Default Re: *** Star Trek Mod Discussion ***

There is no point in trying to explain quantum torpedos. The only information to go by is the word quantum. They could use entaglement to teleport matter to another point, they could be singularities, but without more evidence to go by no-one will "know".Its like explaining of light sabers work.(something i'm not proud of)
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  #338  
Old October 20th, 2002, 12:13 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Shadow Master:
The only information to go by is the word quantum.
That explains a lot of things:

Quantum = Lots of stuff

So Quantum torpedo has lots of stuff than a photon torpedoe; probably what makes the PT tick.
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  #339  
Old October 20th, 2002, 03:27 AM
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Default Re: *** Star Trek Mod Discussion ***

Captain Kwok,

I'm looking forward to play TNG/mod.

Lighthorse
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  #340  
Old October 21st, 2002, 01:02 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by TerranC:
quote:
Originally posted by Shadow Master:
The only information to go by is the word quantum.
That explains a lot of things:

Quantum = Lots of stuff

So Quantum torpedo has lots of stuff than a photon torpedoe; probably what makes the PT tick.

Hahaha... nice. Thanks TerranC.

SM (Wow, that's a cool abreviation): I just tried to explain a theory on the inner workings of a Quantum Torp, it's not necessarily the truth. Just read it and give sensible thoughts. And if you don't fully understand it, just say nothing, not something that could be potentially hostile to the writer. Thank you.
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