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  #331  
Old February 26th, 2002, 06:46 AM
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Default Re: Babylon 5 Mod

To the Vehicle size designer:
You've got a lot of hull sizes that look to be straight from the NeoShipset standard, yet the images are limited to original SE4 ones.
Now that I've got the NeoShipsetBuilder out, those can be changed.

I've typed up the default NeoBuilder Alternates list in an importable form. You can make any changes you feel would be appropriate for B5.
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  #332  
Old February 26th, 2002, 06:02 PM

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Default Re: Babylon 5 Mod

Thanks SJ, I'll bring that in line with everything else

Also, in talking to Oleg about the Soul Hunters (aka Shag'Toth) I had mentioned that I was interested in creating some race specific facilities for all the races - as I have already given each major (and many minor) race a race # in the TechAreas. Right now this is only impacting weapons that each race can initially research, it may also be used for the armors/shields that races can research. There are some specific components for some race's ships (eg: Living CPU for Shadows), but I would like to have more available to each race. So I am looking for some good suggestions. I would really like to do something with the Minbari Castes and Centauri Houses for example.

Finally, a question for SJ:
I have tried to restrict it so you can only choose one race in the advanced traits, but it doesn't seem to be working correctly. Is there a limit to the number of restricted items or something else I am missing?

Sample:

Name := Abbai Race
Description := Gains access to the Abbai Racial Technology Tree.
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := Belt Alliance Race
Restricted Trait 2 := Brakiri Race
Restricted Trait 3 := Cascor Race
Restricted Trait 4 := Centauri Race
Restricted Trait 5 := Dilgar Race
Restricted Trait 6 := Drahk Race
Restricted Trait 7 := Drazi Race
Restricted Trait 8 := Earth Alliance Race
Restricted Trait 9 := Gaim Race
Restricted Trait 10 := Grom Race
Restricted Trait 11 := Hurr Race
Restricted Trait 12 := Hyach Race
Restricted Trait 13 := Ipsha Race
Restricted Trait 14 := Kirishiac Lords Race
Restricted Trait 15 := Llort Race
Restricted Trait 16 := Lumati Race
Restricted Trait 17 := Markab Race
Restricted Trait 18 := Minbari Race
Restricted Trait 19 := Moradi Race
Restricted Trait 20 := Narn Race
Restricted Trait 21 := Orieni Race
Restricted Trait 22 := Pakmara Race
Restricted Trait 23 := Raiders Race
Restricted Trait 24 := Shadow Race
Restricted Trait 25 := Streib Race
Restricted Trait 26 := Third Space Aliens Race
Restricted Trait 27 := Torata Race
Restricted Trait 28 := Torvalus Race
Restricted Trait 29 := Vorlon Race
Restricted Trait 30 := Vree Race
Restricted Trait 31 := Yolu Race
Restricted Trait 32 := Descari Race
Restricted Trait 33 := ShagToth Race

[ 26 February 2002: Message edited by: Val ]

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  #333  
Old February 26th, 2002, 06:12 PM
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Default Re: Babylon 5 Mod

Restricted traits just don't work yet. You have to rely on the honour system and/or game host moderation.
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  #334  
Old February 26th, 2002, 06:38 PM
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Default Re: Babylon 5 Mod

The only unique Shag'Toth weapon I am aware of is the "Inferno shield" It allows to burn through enemy ship hull. Might be modded as some kind of uber-powerfull boarding weapon.
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  #335  
Old February 26th, 2002, 06:54 PM

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Default Re: Babylon 5 Mod

SJ:
Darn, was hoping that solved the issue of choosing too many races! Ah well. Could I increase the cost and have the trait adjust the stats to what we think should be base? Then I could just make it equal that cost.

Oleg:
I'll see if anything else is posted anywhere, and I'll work on the Inferno Shield.
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  #336  
Old February 27th, 2002, 12:21 AM

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Default Re: Babylon 5 Mod

Found something y'all might enjoy:

B5 Mod Listing

Hallo zu unseren Österreicher und Deutschen freunden und zu besuchern

[ 26 February 2002: Message edited by: Val ]

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  #337  
Old February 27th, 2002, 12:54 AM
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Default Re: Babylon 5 Mod

Wow this is getting big.
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  #338  
Old February 27th, 2002, 01:09 AM

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Default Re: Babylon 5 Mod

I'm going to get a different homepage, not enough data transfer on this one!
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  #339  
Old February 27th, 2002, 01:40 AM
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Default Re: Babylon 5 Mod

Dropping the background image would help, too; its quite large.

I wouldn't mind hosting a mirror, either.
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  #340  
Old February 27th, 2002, 01:44 AM
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Default Re: Babylon 5 Mod

Val:
Might I suggest that you go with Spaceports.com? They are the best free web host that I have ever seen. Lots of nifty features, and the bandwidth limits are 500 MB/day or 5 GB/month.
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