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  #331  
Old January 2nd, 2005, 06:32 PM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Okay well, next week I have saturday off, so I'll drop by around the same time then.

Brian
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  #332  
Old January 4th, 2005, 09:44 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Sorry I wasn't there. I might have been able to get openrpg on the downstairs computer, but I have a cold and didn't think of it.

I should be able to post the stuff I was planning on, soon as I can think.
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  #333  
Old January 6th, 2005, 11:10 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ok, XP. Sorry, but since I don't have the log up, I can't reward this.

Changes: Dieger will no longer be part of the party. There's three of you and you guys are slice'n'dice machines. Plus, it'll give me more time to be a proper GM.

Also, ad-libing: For plot changes which don't favor the party or a particular character, if it's not a major change to the plot, just add it. If it is a major change, check with me first. For changes which favor the party or a particular character, I will now be giving out 'Plot Points' which can be used to 'remember' that you bought another healing potion in the Last town, or you recognize a name you heard a tavern(instant contact) or changes along that level of power. Please note that these changes aren't free; you must loose the amount of gold the healing potion costs and the contact will expect things out of you - And won't be there just to answer your questions.

Also, I will need to know which ones of you come from this world and which come from others.

I also promised riding lizards; those will take some planning to make them fit the setting.
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  #334  
Old January 6th, 2005, 11:19 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

How Dieger Dissapears.

The four(Or three) of you are sitting in your inn room discussing the strange anklet that Jake had. After a while, it gets passed around. Nothing interesting happens as each person touches it, untill it gets to Dieger. As his hand grasps the anklet, bright blue light flares from his outline, from the visual perspective of each of you. This light then flares inward, covering him. An instant later, it fades. The whole thing took about the space of a single breath. The anklet and a necklace of some sort drop to the floor, apparently unnafected. The necklace appeared to come from the vicinity of his neck. Picking it up, you find that it is siver, or at least silver-coated, but is now blackened and pitted, as if burned. It is made out of a series of silver skulls, jointed where they touch.
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  #335  
Old January 7th, 2005, 12:24 AM

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Default Re: OT: Narf has gone looney and wants to GM.(Edit

How Baelhar disappears.

After a long discussion about Dieger's dissappearance and coming to no conclusions, the inn room bursts open. Several monks enter the room. As the monks ready their staffs and prepare to meet the party, Baelhar raises his hand and says "No", throwing his staff to the ground. An old wizened man steps forth and nods. "It is good to see you again." Baelhar sits in Lotus Pedal on the ground, and two muscular monks move alongside easily lifting Baelhar.

They leave quietly.

Brian
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  #336  
Old January 7th, 2005, 06:02 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quote:
NarfsCompDied said:
Ok, XP. Sorry, but since I don't have the log up, I can't reward this.

Let's see ... that would have been the Christmas session, correct?

See attached.
Attached Files
File Type: zip 322486-Christmas.zip (37.0 KB, 126 views)
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  #337  
Old January 7th, 2005, 04:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

XP coming today.
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  #338  
Old January 7th, 2005, 05:16 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

On a side note, what do you plan to do with Dieger's leaving? We no longer have a Bard, so that would leave us without anyone able to detect traps and the like (barring a lucky roll). Or perhaps you could keep Dieger just for these things Narf, but keep him away whenever we fight?
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  #339  
Old January 7th, 2005, 06:16 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Jacob has a pretty good Spot roll (4 points into it, 18 wisdom - rolls at +8), but not Search - Search isn't a class skill for a Druid, so he only uses his Int bonus of +2. Stis would make a better searcher, with his Int bonus of +4. Search is a class skill only for Rangers and Rouges.
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  #340  
Old January 7th, 2005, 06:45 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

With *his* bonus? I hope Stis won't hear that, or else *she* will do some Mind Thrusting.

Well, I guess we would all roll as well, and it isn't as if Dieger always made his rolls either. We would still lack someone to remove the traps, however, though a wizard might help here: summon something, and send the something to the trap. I could pick the Knock power for these strolls at night.
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