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  #331  
Old July 1st, 2005, 03:41 PM

jeffr jeffr is offline
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Default Re: Ulm becomes the superpower

Jurri, do you have eyes everywhere?

I got him, but I still suffered heavy losses and had to retreat from the field, leaving my WatchTower besieged by a bunch of savage Jaguars. And Boron can just raise him again with little effort using his mass of priests. But it is better without Ratte-face around for a turn or two at least

Does anyone know off-hand if clams and the other gem hoarding items were increased in cost or paths in Zen's item mod? I heard he got rid of the Blood Thorn as a useful weapon and made the Wraith Sword a situational weapon in an attempt to encourage the use of a variety of weapons. Variety is good.

I know I tried a little variety by summoning some Horned Serpents in the early game. Didn't work particularly well, but maybe I didn't use them in the right situation. I think CUnknown has some Iron Pigs with him. I'll have to look those up.
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  #332  
Old July 1st, 2005, 04:15 PM

Aku Aku is offline
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Default Re: Ulm becomes the superpower

all hoarding items got increased in item mod

clams are 2s2w so 10w10s gem cost

fetish i think is 2n2f

blood stone is 4b1e
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  #333  
Old July 1st, 2005, 06:47 PM
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PashaDawg PashaDawg is offline
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Default Re: Ulm becomes the superpower

Quote:
CUnknown said:
I will slow it to 72 hour host.
Thanks!
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  #334  
Old July 1st, 2005, 07:38 PM

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Default Re: Ulm becomes the superpower

"...and made the Wraith Sword a situational weapon..."

This is an understatement. I would say: "...he got rid of the Blood Thorn as a weapon and got rid of Wraith and Hell Swords as useful weapons." -10 damage does not a weapon make, in my book. Or at least a useful weapon.
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  #335  
Old July 1st, 2005, 07:45 PM

Aku Aku is offline
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Default Re: Ulm becomes the superpower

There are strength buffing weapons and the heroic ability heroic strength. Also they will still work against low prot troops without strength buffing items.
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  #336  
Old July 1st, 2005, 08:59 PM
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Default Re: Ulm becomes the superpower

I just wanted to do my turn but the server seems down.
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  #337  
Old July 1st, 2005, 10:02 PM

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Default Re: Ulm becomes the superpower

Server is back up!

Aku-- No matter what strength, I think someone with a sword of sharpness will be more cost effective than with a Wraithsword under Zen's item mod. Definitely with a real weapon, like a Flambeau, Fire Brand, etc.
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  #338  
Old July 1st, 2005, 11:09 PM

Aku Aku is offline
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Default Re: Ulm becomes the superpower

I love zens mods including the item mod. It gives variety to weapons instead of everyone using a blood thorn.
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  #339  
Old July 2nd, 2005, 01:59 AM

jeffr jeffr is offline
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Default Re: Ulm becomes the superpower

Yeah, I agree. Anything that encourages something different than the standard loadouts is Ok with me. If the Wraith and Hell Swords suffer because of it, so be it.

But then again, I never really liked the power that the Life/Fatigue draining weapons gave SCs, so that's probably why I don't care that they've been nerfed so much in the item mod.
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  #340  
Old July 2nd, 2005, 02:02 AM

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Default Re: Ulm becomes the superpower

Oh, and what are the odds that 3 successive Earth Attacks will target the same commander in a province? I had three commanders, I think, in the proince and one guy got hit three times in row, with the last attack doing the job. Damn.
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