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  #1  
Old July 1st, 2009, 10:32 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

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Originally Posted by PsiSoldier View Post
For a second you actually had me a bit worried when I realized there was a new turn I hadn't seen yet though...
Yeah, you got one of my fire kings. Bad spell casting on my part. Overall, not too bad. I killed lots of undead again. But, I am getting strained. I would say this turn will be the deciding turn as to whether I am still viable.

If I can drive you back this turn, I think I still have a chance.
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  #2  
Old July 2nd, 2009, 03:05 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

Yeah Arco Lost a big battle to me this turn too and I enslaved another of his Juggernaughts. I didnt have enslave scripted, it was just a nice bonus. I just noticed I had already enslaved another of his juggenaughts in another province too.
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  #3  
Old July 4th, 2009, 12:04 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Juggs are not meant for battle. A mistake on his part, I would think. They are there to increase Dom, not to fight.
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  #4  
Old July 4th, 2009, 01:17 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Nice. A very nice turn. I took some damage, but I think I am still looking god. It was a shame to lose the Djinn though.
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  #5  
Old July 4th, 2009, 06:23 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

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Originally Posted by Lingchih View Post
Nice. A very nice turn. I took some damage, but I think I am still looking god. It was a shame to lose the Djinn though.
I had the Djinn first You stole it from me. I just took it back. I suppose we may end up playing the little Djinn stealing game back and forth for a while but I have the Hammer of Forge Lord while you have the Forge. You may be able to forge it a bit cheaper but I have more gem income..

In Carcrash I had the bright Idea to try and forge the lamp while I already had the Djinn thinking that maybe it would mean that no one else could possibly steal it from me but all that did was make my Djinn go poof when I forged the lamp.

I was thinking the Djinn just didnt go poof until you used the lamp not when the lamp was forged... So i wasted like 20 gems in that game forging the lamp for no reason.


You did very well in that turn though. Unfortunately the extra attention I have been paying Arco has paid off and he's hurting now, so I can start sending more stuff your way soon just like I did him when he was doing well and You were not.

I'll admit though, I was a bit afraid after watching the battles that I'd look at the score charts and see my army size drop. But it didnt. At least on the charts. Its hard to say what it did for real. Ive got a lot of Reanimators but I did loose a lot of undead that turn.

It might be interesting if you manage to push back enough to where you can try and siege one of my forts considering the huge number of Thaumaturgs I have in each one that can break the siege. That might would be fun to watch. So far no one has had a chance to try and siege one of my forts yet.
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  #6  
Old July 4th, 2009, 06:29 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

It looks like I may have to empower some scouts in Astral to sneak along with my armies though to stop your mind hunts.
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  #7  
Old July 6th, 2009, 02:19 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Hmm, what is this strange pullback by Ermor? I suspect some dastardly plan.

And where did Ashdod pull that army out of his hat? Now I am going to have to leave someone in the south to fight them.

And yes, sneaking astral units are nice. A bit expensive, but useful.

Curiouser and curiouser.
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  #8  
Old July 8th, 2009, 12:16 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Wow, this was a rough turn. Took me about four hours to do it. I hope it was worth all the time invested.

I'm surprised you don't just send your thaums out with your armies, Psi. Sounds like you have a bunch of them, and they are not doing anything but maybe reanimating. Instant mind hunt protection there.
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  #9  
Old July 8th, 2009, 09:02 PM
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Default Re: MA Newbie game - Faltering_Steps - Running

well that would be part of the reason I pulled back to regroup and send them with them.. Of course you will try using Earth attack instead to kill the thaums but a bottle of living water can summon a water elemental that almost always slaughters the earth attack elemental.
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  #10  
Old July 10th, 2009, 02:23 AM
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Default Re: MA Newbie game - Faltering_Steps - Running

Earth attack? How banal. I think I have better spells to send than EA. Earth attack had it's time.

Oh, btw, on turn 100, we will go to four day hosting. I know that is a beating, but I think we are struggling to get turns in now.

We can call this game a draw at any time. I would prefer to continue it though.
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