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March 6th, 2009, 06:37 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Find by get to const8 and find unforged
And there are still some chances that indy commanders will get artifacts as equipment. You can only lower the probability of that happening.
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March 6th, 2009, 06:41 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Remnants of artifacts indeed! I researched up to construction 8 and they were ALL taken except for the three I invested in, in which they were failed to produce as someone else made them on the same turn. Sigh =( 60+ gems down the drain and all that research for nothing.
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March 6th, 2009, 06:54 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I got to Con 8 and all I got was this lousy T-shirt (and the Barrier) 
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March 6th, 2009, 08:30 PM
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Sergeant
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Join Date: Dec 2008
Posts: 200
Thanks: 10
Thanked 10 Times in 6 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
There are still some artifacts left 
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March 6th, 2009, 09:38 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Hmmmm, I wonder who could possibly have forged them all so soon then.
Would probably be someone with access to many paths, and many cross path mages.
Maybe people should keep their eyes open for someone who might be trying to cash in on their Hammer of the Forge Lord, perhaps very publicly trying to sell cheap Rings of Wizardry, or even just random artifacts they don't need - clues of that nature. 
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March 7th, 2009, 11:20 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Alright I turned my files over to Wokeye. I couldn't even get to test the summons I wanted as "mountain/forest" provinces don't count as "mountain" provinces in terms of summoning mountain villas so I can't even get the creatures to heal my diseases off my old dudes. Boo =\ Is this a bug??
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March 7th, 2009, 11:40 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Sounds like a bug ... but I thought afflictions caused by old age can't be healed anyway, except with the chalice or GoH.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 7th, 2009, 01:02 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
Anyway, who has the Chalice?
And sacred hydras with GoH should be fun to fight 
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March 8th, 2009, 05:49 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
I have postponed hosting by 8h, for me, as I didn't manage to do the turn in the morning and I have to spend whole day at university.
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March 8th, 2009, 06:16 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Madness - 24 players, MA+LA, CBM 1.4 (running)
The friendly and peaceful nation of midgard is looking to trade a larger number of air gems. In return we are willing to offer water, astral or death gems.
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