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December 25th, 2009, 02:27 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Done!
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January 8th, 2010, 10:14 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Oh my, it looks like Llama's winning right now. If only he had some opposition...
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January 9th, 2010, 07:51 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
I am INVINCIBLE.
Unfortunately I staled, despite having basically done my turn (saved it to do some tweaks and never sent it in). How annoying.
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January 9th, 2010, 08:19 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Let's debate over having a rollback!
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January 15th, 2010, 11:16 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Unless anyone has any great advice on how I can beat Oceania, I'm willing to cede the game rather than micromanage a losing battle against elemental royalty and angels.
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January 16th, 2010, 04:23 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
If this is becoming too tiresome for you you can turn AI if no one else object. I do understand your situation and would like to salute a brave ennemy. You were in a leading position but you did one fatale mistake: to rely too much on your demons and undead chaff.
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January 16th, 2010, 08:03 AM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
hmmmm well i threw everything i had against Oceania but he is still too strong.
If dregar or llama still thinks they can stop him then we should continue. But it seems that so far Kietsensei is doing a pretty good job fending all four of us off so far
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January 17th, 2010, 09:03 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Llama should surely be in a position to contest?
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January 17th, 2010, 10:01 PM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Well i would think llama should be able to do something with all those awesome globals, but he hasn't gained any provinces lately and oceania keeps going up and up.
I'll keep trowing whatever I have left at oceiania for as long as the game continues, but I am wondering if tir is still really trying?
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January 18th, 2010, 03:06 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Llama's strategy is quite easy to understand: the longer Oceania is busy against Lanka and Tien Chi, the closer he will be to win the game. Why should he take any risk when all he has to do is to gather gems and summon nice SCs? Once he feels ready, he will launch one massiv assault to take all my unprotected provinces. Just be patient, it may happen sooner than you expect 
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