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January 25th, 2012, 04:50 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: Conquest of Elysium 3 dev log
I think that the question was more in order to know if having desura installed/running is required to play the game (like Steam) or if it is only needed to install/update the game, but not after that (like Impulse)
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January 25th, 2012, 11:14 AM
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Corporal
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Join Date: Mar 2008
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Re: Conquest of Elysium 3 dev log
Better yet is it needed to install the game or only to download it?
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January 25th, 2012, 01:53 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Conquest of Elysium 3 dev log
Dark Times. I mean its great there is no publisher like shrapnel that is still charging 50 bucks years after the release, but then again, i have steam but lots of games, but i dont feel like registering/using a second app just for one game.
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January 25th, 2012, 02:34 PM
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Private
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Re: Conquest of Elysium 3 dev log
If the leaked beta is any indication of what the full release will be like, you only need Desura to download (and I assume, update) the game.
So it's more like Impulse than Steam.
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January 26th, 2012, 09:06 AM
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Corporal
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Join Date: Nov 2007
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Re: Conquest of Elysium 3 dev log
Based on the amount of forum posts the Dominions franchise seems to be much more popular than the Conquest of Elysium franchise.
Is CoE2 just older and therefore not as known and popular, or are there any gameplay issues that weren't liked that much from the players?
Never played a CoE game, but it sounds like a mixture of a turn-based Dota and Dominions. Is this assumption kind of correct? Any comparable games?
If I like games like Dominions, Dota, FFH2, will I also like CoE3?
What key improvements does it have that make it better than it not so popular predecessor?
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January 26th, 2012, 10:14 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Conquest of Elysium 3 dev log
The main improvements would be better graphics, a user interface that works without needing to guess a whole lot of thing and a lot more content than CoE2.
If you try CoE2 (available as a free download from Shrapnel) and then take a look at the CoE3 development screenshots, you will see the difference.
Unfortunately no CoE3 demo quite yet.
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January 26th, 2012, 10:45 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Other game companies might create a limited demo early to generate interest and sales. But Illwinter tends to create the game, and then create a demo from that. IMHO I think its better that way since then the free demo tends to give a more real answer for how it plays on your system.
But it IS really irritating to have to wait. 
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January 26th, 2012, 12:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Conquest of Elysium 3 dev log
Another diff between CoE3 and Dom3 is that Dom3 kindof broke the scenario abilities that were in Dom2.
In CoE3 scenarios are back big-time. Trigger events for who owns what, or enters what location; and so far there are 23 different result result codes for a trigger, each with variables extending that code. And all of it as Map commands.
So not only can we have downloadable edited maps for when the game starts, we can also have maps with programmed events to layout a scenario affecting the game as it progresses. I cant WAIT to see what this community comes up with. And Im expecting Johan to keep adding even after the game is released. Im excited about downloadable Scenarios for CoE3
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January 26th, 2012, 01:46 PM
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Corporal
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by Gandalf Parker
Another diff between CoE3 and Dom3 is that Dom3 kindof broke the scenario abilities that were in Dom2.
In CoE3 scenarios are back big-time. Trigger events for who owns what, or enters what location; and so far there are 23 different result result codes for a trigger, each with variables extending that code. And all of it as Map commands.
So not only can we have downloadable edited maps for when the game starts, we can also have maps with programmed events to layout a scenario affecting the game as it progresses. I cant WAIT to see what this community comes up with. And Im expecting Johan to keep adding even after the game is released. Im excited about downloadable Scenarios for CoE3
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I haven't played Dominions 2, so I'm not entirely sure what this means. Could you give an example of one of these events?
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January 26th, 2012, 02:50 PM
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Corporal
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Join Date: Dec 2008
Location: Virginia, United States
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Re: Conquest of Elysium 3 dev log
Well, if it isn't you all. I would like a couple statistics from the beta testers and those who received the leaked version: if you play 10 games, how many do you usually win (based on difficulty levels if there are any.. are there? I read through other posts but may have missed a few)?
I want to know how challenging and difficult the game is in single player. I enjoy facing superhuman odds and losing (thanks Nethack and DC: Stone Soup).
Also, how long does an average game last in singleplayer (based on difficulty levels if there are any--if this is too much work, then disregard this question)?
Looking forward to playing some multiplayer with you all when the game is released. Take care of yourselves.
Last edited by vladikus; January 26th, 2012 at 03:02 PM..
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