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November 29th, 2022, 11:00 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #446 ASL Gotterdammerung
The building at 24,30 and 25, 30 isn't really there.
German unitsL0, M0, N0, O0 and Russian units Q-13, R1-3, and AH0 all carry demolition charges.
When they fire at any unit, even outside of the range of the demo charge, they explode, destroying themselves and damage or destroy everything near them. They are like little tac nukes!
Several units were modified but this modification has major side effects that were not intended. I would replace the demo charges with satchel charges.
Note: The units with the demo charges will not Z-fire so you will have to get them to fire at an enemy unit to see the explosion.
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November 30th, 2022, 05:11 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #446 ASL Gotterdammerung
The building at 24,30 and 25, 30 isn't really there.
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Now corrected. I had to use single hex houses but it covers the area without adding any further weirdness that multi-hex buildings did. Those two multi-hex buildings were actually three all piled together
Quote:
Originally Posted by RetLT
German unitsL0, M0, N0, O0 and Russian units Q-13, R1-3, and AH0 all carry demolition charges.
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That's a strange one but it has been corrected for the next update
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December 9th, 2022, 03:01 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
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Re: RetLT Scenario issues
Scenario #448 Baptism of Piron
Several of the hedgerows are really something else.
24,71 39,75 89,62 86,66 85,64 and 6,94 are clear
38, 91 41,90 and 40,91 are paved roads
40,83 is a clear slope.
All should be actual hedgerows.
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December 17th, 2022, 02:37 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #450 Battle of Sokolovko
German reinforcements K0, C3, H1, F1, F2, and F3 arrive in row 0 and are removed from the map
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December 17th, 2022, 09:05 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
There is no unit C3......
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December 17th, 2022, 01:35 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: RetLT Scenario issues
H4 did the same thing and has now been corrected as well
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December 17th, 2022, 11:05 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
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Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
It was L3. I could not read my own notes but I just went back and checked the scenario
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December 22nd, 2022, 10:47 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #454 The factory
The building at 27,11 blocks the road
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December 24th, 2022, 06:09 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
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Thanked 1,056 Times in 621 Posts
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Re: RetLT Scenario issues
Scenario #456 The battle for Makin atoll
Japanese LMG team H3 plays a rifle sound for its lmg.
I think it started off as a sniper team and got modified.
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December 25th, 2022, 10:37 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
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Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #456 The battle for Makin atoll
Japanese LMG team H3 plays a rifle sound for its lmg.
I think it started off as a sniper team and got modified.
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Yeah that is most likely the reason or a case of "brain fart/fumble finger" on my part..... sound entered was 231...( which IS what the normal "marksmen" uses.. but the sound for the LMG should be 123. Now fixed
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