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  #1  
Old November 29th, 2022, 11:00 PM

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Default Re: RetLT Scenario issues

Scenario #446 ASL Gotterdammerung

The building at 24,30 and 25, 30 isn't really there.

German unitsL0, M0, N0, O0 and Russian units Q-13, R1-3, and AH0 all carry demolition charges.

When they fire at any unit, even outside of the range of the demo charge, they explode, destroying themselves and damage or destroy everything near them. They are like little tac nukes!

Several units were modified but this modification has major side effects that were not intended. I would replace the demo charges with satchel charges.

Note: The units with the demo charges will not Z-fire so you will have to get them to fire at an enemy unit to see the explosion.
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Old November 30th, 2022, 05:11 AM
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Default Re: RetLT Scenario issues

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Originally Posted by RetLT View Post
Scenario #446 ASL Gotterdammerung

The building at 24,30 and 25, 30 isn't really there.
Now corrected. I had to use single hex houses but it covers the area without adding any further weirdness that multi-hex buildings did. Those two multi-hex buildings were actually three all piled together

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German unitsL0, M0, N0, O0 and Russian units Q-13, R1-3, and AH0 all carry demolition charges.
That's a strange one but it has been corrected for the next update
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Old December 9th, 2022, 03:01 AM

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Default Re: RetLT Scenario issues

Scenario #448 Baptism of Piron

Several of the hedgerows are really something else.

24,71 39,75 89,62 86,66 85,64 and 6,94 are clear

38, 91 41,90 and 40,91 are paved roads

40,83 is a clear slope.

All should be actual hedgerows.
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Old December 17th, 2022, 02:37 AM

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Default Re: RetLT Scenario issues

Scenario #450 Battle of Sokolovko

German reinforcements K0, C3, H1, F1, F2, and F3 arrive in row 0 and are removed from the map
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Old December 17th, 2022, 09:05 AM
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Default Re: RetLT Scenario issues

There is no unit C3......
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Old December 17th, 2022, 01:35 PM
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Default Re: RetLT Scenario issues

H4 did the same thing and has now been corrected as well
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Old December 17th, 2022, 11:05 PM

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Default Re: RetLT Scenario issues

It was L3. I could not read my own notes but I just went back and checked the scenario
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Old December 22nd, 2022, 10:47 PM

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Default Re: RetLT Scenario issues

Scenario #454 The factory

The building at 27,11 blocks the road
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Old December 24th, 2022, 06:09 AM

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Default Re: RetLT Scenario issues

Scenario #456 The battle for Makin atoll

Japanese LMG team H3 plays a rifle sound for its lmg.

I think it started off as a sniper team and got modified.
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Old December 25th, 2022, 10:37 AM
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Default Re: RetLT Scenario issues

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Scenario #456 The battle for Makin atoll

Japanese LMG team H3 plays a rifle sound for its lmg.

I think it started off as a sniper team and got modified.
Yeah that is most likely the reason or a case of "brain fart/fumble finger" on my part..... sound entered was 231...( which IS what the normal "marksmen" uses.. but the sound for the LMG should be 123. Now fixed
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