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  #3431  
Old August 22nd, 2003, 01:07 AM
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Default Re: Babylon 5 Mod

Yaaahhhh

I'm very happy to see this ... I've spent far too much time on work and relatives over the Last few weeks

Ummm... I don't want to step on any toes or hurt any feelings, and know full well that RL can get in the way of things, but I've noticed that the Shag Toth are rarely played these days. They have had an excellent record up until June 23rd, but have missed every turn since that date. As only the Shag Toth are yet to play (and potentially won't being playing in the near future?) I propose that we push the turn through right away, so that the game gains some momentum again.

My opinions, viewed as humble or not, are not intended to, in any way what-so-ever, minimize, detract from, or ignore the important contribution(s) of the Shag Toth and/or their relatives to the current B5 Universe and the high degree of their civilizational contributions, etc. etc.
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  #3432  
Old August 22nd, 2003, 09:22 PM
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Default Re: Babylon 5 Mod

I don't think we should give up so soon after PBW has come back Online...
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  #3433  
Old August 23rd, 2003, 12:02 AM
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Default Re: Babylon 5 Mod

Oh, I definitely agree that we don't want anyone to miss out on a turn. I'm just hoping to keep the momentum up, and the trend for PF seemed apparent... though this could have changed over the Last 2 weeks while the PBW was down/unavailable. If we push this turn though, it would get the rest of us back into the game, and PF would only have missed one more turn (of something like 15). If he pops up really soon, I'd be okay with even going back in time for him and replaying this turn that I'm proposing we push.

But hey, you're the boss, I will bow to the will of the might Vorlons

cheers y'all,
jimbob
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  #3434  
Old August 23rd, 2003, 01:48 AM
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Default Re: Babylon 5 Mod

Are the Shag Toth nomads or a normal race?
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  #3435  
Old August 23rd, 2003, 02:30 AM

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Default Re: Babylon 5 Mod

Sigh. Still getting AI errors.

I get the core and data files off the old website, then add the two newer files, right?
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  #3436  
Old August 23rd, 2003, 05:14 AM
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Default Re: Babylon 5 Mod

DF, what errors are you getting? Loading errors, or errors when the game is running? One is a case of bad data files, the other of bad AI files.

[ August 23, 2003, 04:15: Message edited by: grumbler ]
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  #3437  
Old August 23rd, 2003, 05:18 AM
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Default Re: Babylon 5 Mod

For reference, here is a compilation file of 1.49.33 (what is used in the B5 Mod PBW game) that has no AI errors:

http://forum.shrapnelgames.com/newup...1052175132.zip
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  #3438  
Old August 25th, 2003, 02:07 AM
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Default Re: Babylon 5 Mod

I lost access to PBW site after replacing my motherboard in late June and that also messed up by hotmail account that I received turns on. AND now the PC is on the fritz again so, whatever ya'll decide for the Shag'Toth is ok by me. I honestly can not say when my PC will be back Online.
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  #3439  
Old August 25th, 2003, 02:11 AM
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Default Re: Babylon 5 Mod

IF: PM
SVP
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  #3440  
Old August 25th, 2003, 02:38 AM
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Default Re: Babylon 5 Mod

Send an email to Geoschmo about it, and I am sure he can get your account squared away. If nothing else, you could create a new account, I can kick the old one from the game, and you can rejoin with the new account.
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